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Four Knights Game

Four Knights Game
a b c d e f g h
8
Chessboard480.svg
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 black pawn
e4 white pawn
c3 white knight
f3 white knight
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
h1 white rook
8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Moves 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6
ECO C47–C49
Parent Open Game

The Four Knights Game is a chess opening that begins with the moves:

This is the most common sequence, but the knights may develop in any order to reach the same position.

The opening is fairly popular with beginners who strictly adhere to the opening principle: "Develop knights before bishops." It was one of the workhorses in the family of the Open Game, at even the highest levels, until World War I. Thereafter it fell by the wayside, along with a number of open games. In this period ambitious players explored the Ruy Lopez, believing it a better attempt for White to exploit the advantage of the first move. In the 1990s, this opening saw a renaissance, and is now seen in the praxis of players from beginner to grandmaster.

The Four Knights usually leads to quiet positional play, though there are some sharp variations. The ECO codes for the Four Knights Game are C49 (Symmetrical Variation, 4.Bb5 Bb4), C48 (4.Bb5 without 4...Bb4), C47 (4.d4 and others).


White's most common move is 4.Bb5, the Spanish Variation. This variation can also be reached from the Ruy Lopez, Berlin Defence. After 4.Bb5, Black has three major alternatives.

The first of these is 4...Bb4, the Symmetrical Variation.

Black can play more aggressively by 4...Nd4, the Rubinstein Variation. White cannot win a pawn with 5.Nxe5, since Black regains the pawn with the advantage of the bishop pair after 5...Qe7 6.Nf3 (6.f4 Nxb5 7.Nxb5 d6) Nxb5 7.Nxb5 Qxe4+ 8.Qe2 Qxe2+ 9.Kxe2 Nd5! 10.c4 a6! White most often plays 5.Ba4, when Black usually continues in gambit fashion with 5...Bc5!? 6.Nxe5 0-0 7.Nd3 Bb6 8.e5 Ne8 followed by ...d6. Another line, which discourages many ambitious Black players from playing the Rubinstein, is 5.Nxd4 exd4 6.e5 dxc3 7.exf6 Qxf6 (7...cxd2+? 8.Bxd2 Qxf6 9.0-0 is dangerous for Black) 8.dxc3 Qe5+. This often leads to a quick draw after 9.Qe2 Qxe2+.


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Wikipedia

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