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Urban Chaos: Riot Response

Urban Chaos: Riot Response
UrbanChaosRiotResponse ps2.jpg
Developer(s) Rocksteady Studios
Publisher(s) Eidos Interactive
Designer(s) Paul Crocker
Engine Havok
Platform(s) PlayStation 2, Xbox
Release
  • EU: May 19, 2006
  • NA: June 13, 2006
  • JP: June 28, 2007 (PS2)
Genre(s) First-person shooter
Mode(s) Single-player, online multiplayer
Review scores
Publication Score
PS2 Xbox
Edge 6/10 6/10
EGM 4.67/10 4.67/10
Eurogamer 6/10 N/A
Game Informer 7.75/10 7.75/10
GamePro 2.5/5 stars 2.5/5 stars
GameSpot 7.8/10 7.8/10
GameSpy 4.5/5 stars 4.5/5 stars
GameTrailers 7.8/10 7.8/10
GameZone 8.5/10 8/10
IGN 7.9/10 7.9/10
OPM (US) 3/5 stars N/A
OXM (US) N/A 5/10
The A.V. Club C+ C+
Detroit Free Press 3/4 stars 3/4 stars
Aggregate scores
GameRankings 74.89% 73.38%
Metacritic 73/100 72/100

Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in spring 2006 and is currently Rocksteady's only non-Batman game.

In the game, the main character is Nick Mason, a member of the newly formed "T-Zero" riot response squad, in an unnamed modern American city that's been overtaken by the notorious Burners gang. The gang members, armed with cleavers, molotov bombs and firearms are attacking civilians, paramedics, firefighters and police officers, and it is up to him to stop them. He must defeat them by whatever means necessary in order to protect the city, capturing gang leaders and rescuing injured civilians along the way.

The weapons in Urban Chaos are from two teams, the Burners, and T-Zero.

Urban Chaos: Riot Response was known by three different names in development, it was first called Roll Call, a gritty first-person shooter set in a run-down city in the near future. Then the project became Zero Tolerance, a gritty first-person shooter following a member of an elite anti-gang unit who must defend a city under siege. The game was developed using the Havok physics engine for in-game physics effects.ReplicaNet was used to supply the software in the online and LAN multiplayer action.Perforce Software's Source Control Management (SCM) System was used to manage the game's source code, documents, and digital asset development.

The game was met with average reception upon release. GameRankings and Metacritic gave it a score of 74.89% and 73 out of 100 for the PlayStation 2 version, and 73.38% and 72 out of 100 for the Xbox version.


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