True Crime: Streets of L.A.
True Crime: Streets of LA |
|
Developer(s) |
Luxoflux |
Publisher(s) |
|
Producer(s) |
Bryant Bustamante |
Designer(s) |
- Peter Morawiec
- Richard Yeh
|
Writer(s) |
- Peter Morawiec
- Micah Linton
|
Composer(s) |
Sean Murray |
Series |
True Crime |
Platform(s) |
PlayStation 2, Xbox, GameCube, Windows, Mobile, OS X |
Release date(s) |
November 4, 2003
-
GC, PS2, Xbox
-
NA: November 4, 2003
-
EU: November 7, 2003
Windows
-
NA: May 14, 2004
-
EU: May 28, 2004
Mobile
OS X
|
Genre(s) |
Action-adventure |
Mode(s) |
Single-player, online multiplayer (PC only)
|
Professional ratings |
Review scores |
Source |
Rating |
AllMusic |
|
IGN |
7.5/10 |
True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux for PlayStation 2, Xbox and GameCube. It was ported to Windows by LTI Gray Matter, to mobile by MFORMA, and to OS X by Aspyr. It was published for all systems by Activision, except the OS X version, which was published by Aspyr. The PlayStation 2, Xbox and GameCube versions were released in November 2003, the PC version in May 2004, the mobile version in November 2004 and the OS X version in March 2005.
The game tells the story of Nicholas Kang, an uncompromising Los Angeles police officer who is recruited into the Elite Operations Division in order to investigate a series of bombings in Chinatown. As he delves further into the case, he discovers it may be connected to the disappearance of his police-officer father twenty years previously. The game features a 240-square-mile (622 km2) re-creation of a large part of Los Angeles, including most of Beverly Hills and Santa Monica, with most street names, landmarks and highways reproduced accurately.
True Crime received mixed to positive reviews. Common criticisms were graphical and technical problems, an unlikable protagonist, and poorly implemented gameplay. Many critics, however, praised the ambitious nature of the game, the differentiation between itself and Grand Theft Auto III, the branching storyline system and the overall 'feel'. The game was a commercial success, selling over three million units worldwide across all platforms, and the True Crime franchise continued in 2005, with the release of True Crime: New York City for PlayStation 2, Xbox and GameCube.
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