Trauma Center: Under the Knife 2 | |
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Developer(s) |
Atlus Vanguard |
Publisher(s) | Atlus |
Director(s) | Daisuke Kanada |
Composer(s) |
Manabu Namiki Noriyuki Kamikura |
Series | Trauma Center |
Engine | Vanguard Trauma Center Engine |
Platform(s) | Nintendo DS |
Release date(s) |
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Genre(s) | Simulation, Visual novel |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 81% (28 reviews) |
Metacritic | 79% (29 reviews) |
Review scores | |
Publication | Score |
1UP.com | B |
AllGame | |
Edge | 6/10 |
Game Informer | 8.5/10 |
GamePro | |
GameSpot | 8.5/10 |
GameSpy | |
GamesRadar | |
GameTrailers | 7.8/10 |
GameZone | 8.5/10 |
IGN | 8.4/10 |
Nintendo Power | 8.5/10 |
Nintendo World Report | 6.5/10 |
X-Play |
Trauma Center: Under the Knife 2 (救急救命 カドゥケウス2 Kyūkyū Kyūmei Kadukeusu 2?, lit. "Medical Emergency: Caduceus 2") is a simulation game developed for the Nintendo DS and the third in the Trauma Center series. The game is a sequel to Trauma Center: Under the Knife. The character designs of Under the Knife 2 were provided by Masayuki Doi, who worked on Trauma Center: Second Opinion, instead of Maguro Ikehata, who worked on the original Under the Knife.
The gameplay of Trauma Center: Under the Knife 2 is similar to its predecessor, featuring improved graphics and surgical instruments. The game is divided into multiple chapters on a linear plotline. In each chapter, the player must complete an operation using the Touch Screen. The player is ranked based on multiple scoring factors. Once a chapter is completed, it can be replayed on another difficulty level. Extra, difficult chapters are unlocked upon the game's completion. Surgical tools used include the surgical laser, antibiotic gel, drain, forceps, ultrasound, magnification tool, scalpel, needle, syringe, defibrillator, wire, and an air compressor and penlight in extenuating circumstances. The player can also use the Healing Touch once per operation to slow time.