Tom Clancy's Ghost Recon 2 | |
---|---|
Developer(s) | Red Storm Entertainment |
Publisher(s) | Ubisoft |
Designer(s) | Christian Allen |
Composer(s) |
Bill Brown Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | Xbox - custom Red Storm Entertainment engine PS2 & GameCube - Unreal Engine 2 |
Platform(s) | Xbox, PlayStation 2, GameCube |
Release date(s) |
Xbox & PlayStation 2
|
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (Xbox) 82.67% (PS2) 63.34% (GC) 48.67% |
Metacritic | (Xbox) 80/100 (PS2) 58/100 (GC) 54/100 |
Review scores | |
Publication | Score |
Edge | 7/10 |
EGM | (Xbox) 6.33/10 (PS2) 3.67/10 |
Eurogamer | 8/10 |
Game Informer | (Xbox) 8/10 (PS2) 6.5/10 |
GamePro | |
Game Revolution | B− |
GameSpot | (Xbox) 8.5/10 5.3/10 |
GameSpy | (Xbox) (PS2) |
GameZone | (Xbox) 9/10 (PS2) 6.2/10 (GC) 4.5/10 |
IGN | (Xbox) 8.8/10 6/10 |
Nintendo Power | 2.7/5 |
OPM (US) | |
OXM (US) | 9/10 |
Detroit Free Press | |
The Sydney Morning Herald | (Xbox) (PS2) |
Tom Clancy's Ghost Recon 2 is a tactical shooter video game developed by Red Storm Entertainment and published by Ubisoft for Xbox, PlayStation 2 and GameCube. A Microsoft Windows version was planned but cancelled in April 2005 in favor of Tom Clancy's Ghost Recon Advanced Warfighter. It is a direct sequel to the 2001 video game, Tom Clancy's Ghost Recon.
The game takes place on the Korean Peninsula, with slight variations between platforms. The GameCube and PS2 campaign occurs in 2007, while the Xbox campaign is set in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options, and voice command ability via microphone.
In the single player campaign, the player assumes the role of Ghost Team leader, Captain Scott Mitchell; Mitchell is described as "a consummate soldier", being a veteran of several armed conflicts and can use weaponry from any soldier class, including assault rifles, carbines, submachine guns, sniper rifles and more. In several missions the player is inserted alone and must complete the mission without assistance from the other Ghosts. Such missions render assistance in the form of air strikes the player can call in.
There are several variations of multiplayer mode in Ghost Recon 2. Co-operative games are available in the campaign mission, battle, defend, firefight, garrison, recon, and scout modes, in which players must work together to accomplish a single goal. Garrison mode, for example is, when players must keep enemy troops out of a marked area, for a designated time.
Adversarial modes are divided into two categories; Solo, where players work separately, usually against one another, and Squad, where players are divided up into opposing teams.
The PlayStation 2 and GameCube release of the game has an entirely different plot from that of the Xbox version. It is also peripherally connected to the plot of Splinter Cell: Chaos Theory.