Game background | |
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Title(s) | Lord of the Frost Giants |
Home plane | Ysgard |
Power level | Intermediate deity |
Alignment | Chaotic evil |
Portfolio | Frost Giants, cold, ice, war |
Domains | Chaos, Cold, Earth, Evil, Strength, War |
Superior | Annam |
Design details |
In the Dungeons & Dragons role-playing game, Thrym is the lord of the frost giants. He is a god of cold and ice, as well as a deity of magic.
In Norse mythology, Þrymr (Thrymr, Thrym; "uproar") was the King of the Jotuns (frost giants).
Thrym was first detailed in Deities and Demigods (1980).
Thrym was detailed in the 2nd edition AD&D book Legends & Lore (1992), including details about his priesthood. His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). His role in the giant pantheon of the Forgotten Realms setting is detailed in Giantcraft (1995).
Thrym was described briefly in Defenders of the Faith (2000). He was detailed in the third edition version of Deities and Demigods (2002). His priesthood is detailed for 3rd edition in Complete Divine (2004).
Thrym is a hulking menace, appearing as a mighty frost giant with white eyes, blue hair, and a constant snarl. He can plunge any part of the Prime Material Plane into a state of extreme cold. His animal is the white dragon. His holy symbol is a white, double-bladed greataxe.
Like Surtr and Skoraeus Stonebones, Thrym is part of the second generation of giantish deities. Although Surtr's cult is similar to Thrym's, fire and ice do not mix.
Thrym is credited with creating the first minotaur from the vestige Haagenti, and with creating the first icebergs during his battle with his sister Shax.