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Ysgard


Ysgard is the Outer Plane of Chaotic Neutral / Chaotic Good alignment in the Dungeons & Dragons role-playing game. It is also called Asgard, Gladsheim or The Heroic Domains. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.

The theme of Ysgard is the glory of heroic, individual struggle. According to myth, the twilight of the gods will begin on this plane. Ysgard is also a plane of inspiration and creativity. The Infinite Staircase has its beginning here, and true poetry is said to be found in giants' wells and the mead of the gods. The World Tree, Yggdrasil, has the most connections on this plane.

Ysgard is a place of raw elements, where rivers of earth, ice, and fire crash together in the howling sky; a place where waves crash in wild oceans. It's the homeland of the heroic bariaurs, the giants and their gods, and the mystical fensir.

The plane known as Gladsheim was mentioned for the first time by name in the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", in The Dragon #8, released July 1977. The plane was mentioned again in an appendix of the known planes of existence in the original (1st edition) AD&D Players Handbook, published in June 1978, where it was described as "The planes of Gladsheim (Asgard, Valhalla, Vanaheim, etc.) of chaotic good neutrals".

The goat or sheep-bodied, centauroid bariaurs roam Ysgard's layers and adjacent planes freely, battling giants and embracing their liberty and love of life. The lillends are serpentine celestials whose duty it is to guard the Gates of the Moon and the Infinite Staircase that extends from it. The squirrel-like, chattering ratatosks scamper up and down the World Ash Yggdrasil.


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