The Wonderful 101 | |
---|---|
Developer(s) | PlatinumGames |
Publisher(s) | Nintendo |
Director(s) | Hideki Kamiya |
Producer(s) |
Atsushi Inaba Hitoshi Yamagami |
Designer(s) | Hiroshi Shibata |
Artist(s) | Yuka Kotaki Ryo Koizumi |
Writer(s) | Hideki Kamiya |
Composer(s) | Hiroshi Yamaguchi Akira Takizawa Hitomi Kurokawa Norihiko Hibino Masato Kouda Rei Kondoh |
Platform(s) | Wii U |
Release date(s) | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 78% |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Famitsu | 39/40 |
GameSpot | 8.0/10 |
IGN | 7.4/10 |
Joystiq | |
Nintendo Life | 9/10 |
VideoGamer.com | 8/10 |
The Wonderful 101 (ザ・ワンダフル・ワン・オー・ワン Za Wandafuru Wan Ō Wan?) is an action-adventure video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. The game was directed by Hideki Kamiya and produced by Atsushi Inaba, who worked on the Viewtiful Joe series and Ōkami together. It was initially set to release during the Wii U's launch window (which lasted from the console's launch until the end of March 2013) in North America and Japan, but instead was released at the end of August 2013 in all territories except North America, where it was released on September 15.
In The Wonderful 101, players control a horde of superheroes from an isometric viewpoint and can turn them into various objects called "Unite Morphs". As levels progress, players must explore each stage to find helpless citizens and recruit them to join their army of heroes. The more heroes gathered, the greater the special morph powers can be. Players can use "Unite Morph" forms to battle off enemies, solve puzzles or traverse the environment at the cost of depleting the player's battery meter. The meter can be recharged by performing normal attacks or by picking up batteries dropped by a defeated enemy. Enemies will also drop "O parts", the in-game currency used to buy upgrades, new "Unite Morph" abilities and items. To transform the horde of heroes, shapes are drawn on the Wii U GamePad's touchscreen or right analog stick the corresponding symbol of a form, such as an “L” for a gun or a squiggly line for a whip. The GamePad can also be used to see things from a traditional third person angle and explore tighter environments better, such as indoors.