Viewtiful Joe | |
---|---|
Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom |
Director(s) | Hideki Kamiya |
Producer(s) | Atsushi Inaba |
Programmer(s) | Noriyuki Ōtani |
Artist(s) | Kumiko Suekane |
Composer(s) | Masakazu Sugimori Masami Ueda |
Platform(s) | GameCube, PlayStation 2 |
Release date(s) |
GameCube PlayStation 2
|
Genre(s) | Action, platform, beat 'em up |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 92% (74 reviews) (GCN) 88% (39 reviews) (PS2) |
Metacritic | 93 of 100 (52 reviews) (GCN) 90 of 100 (43 reviews) (PS2) |
Review scores | |
Publication | Score |
EGM | 8.7 of 10 (GCN) 8.7 of 10 (PS2) |
Eurogamer | 9 of 10 (GCN) 9 of 10 (PS2) |
Famitsu | 33 out of 40 (GCN) |
GamePro | 5 of 5 (GCN) 4.5 of 5 (PS2) |
GameSpot | 9.2 of 10 (GCN) 8.8 of 10 (PS2) |
GameSpy | 5 of 5 (GCN) 5 of 5 (PS2) |
IGN | 9.5 of 10 (GCN) 9.1 of 10 (PS2) |
Play | 100% (GCN) 91% (PS2) |
Viewtiful Joe (ビューティフル ジョー Byūtifuru Jō?) is a side scrolling beat 'em up video game developed by Team Viewtiful for the GameCube. It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya and producer Atsushi Inaba. The game was later ported to the PlayStation 2 by the same design team under the name Clover Studio, subtitled Aratanaru Kibō (新たなる希望?, lit. "A New Hope") in Japan. The game's story concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a film starring Joe's favorite superhero, Captain Blue. Joe is shortly thereafter thrust into Movieland, where Silvia is taken by the villainous group known as Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into the tokusatsu-style persona "Viewtiful Joe" and sets out to rescue her.
The gameplay of Viewtiful Joe features traditional 2D platform side-scrolling intermixed with 3D cel-shaded graphics. Abilities known as "VFX Powers" grant the player special actions for combat and puzzle-solving, such as slowing down or speeding up time. Viewtiful Joe was critically acclaimed for its unique visual style and gameplay, earning itself a number of awards from various media publications. A minor commercial success, the game spawned a few sequels with releases seen on other consoles such as the PlayStation Portable (PSP) and Nintendo DS. An anime adaption of the game was also produced.