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The Last Express

The Last Express
The Last Express Coverart.png
Developer(s) Smoking Car Productions
Publisher(s) Brøderbund
Interplay Entertainment
DotEmu
Distributor(s) Phoenix Licensing, Inc.
Director(s) Jordan Mechner
Designer(s) Jordan Mechner
Writer(s) Jordan Mechner
Tomi Pierce
Platform(s) Microsoft Windows, Mac OS, MS-DOS, iOS, Android, PlayStation (cancelled)
Release Microsoft Windows, Mac OS, MS-DOS
March 30, 1997
Microsoft Windows (Collector's Edition)
January 14, 2011
iOS
September 27, 2012
Android
August 28, 2013
Microsoft Windows (Gold Edition)
November 21, 2013
Genre(s) Adventure
Mode(s) Single-player

The Last Express is an adventure video game designed by Jordan Mechner and published by Brøderbund in 1997. It takes place on the Orient Express, days before the start of World War I. It is noted as being one of the few video games that attempts to realistically simulate real time. The game was a commercial disappointment, but received highly positive reviews and a positive post-release response. A Sony PlayStation port was planned and was almost finished for release, but was cancelled for unknown reasons.

Set on the Orient Express in 1914, the player takes on the role of Robert Cath, an American doctor on the train's final journey from Paris to Constantinople (modern Istanbul) before World War I. Cath, already wanted by French police as he is suspected of the murder of an Irish police officer, is contacted urgently by his old friend Tyler Whitney, to join him on the Orient Express, gateway to the East, and a possible exit from all his troubles. Cath boards the train via a motorcycle and looks for Whitney, who is already on board. However, from the moment he steps onto this luxurious train, Cath becomes involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder.

The game has 30 characters representing a cross-section of European forces at the time, including Serbian freedom fighters, a German arms dealer, a Russian anarchist, an Austrian concert violinist, a Persian eunuch and his private harem, a mysterious art collector and others. As the train races east, the player must stay alive while interacting with these characters, which includes eavesdropping on conversations, sneaking into compartments and defusing a bomb. The story is non-linear, with the player's actions (and failures to act) determining the course of the story; as a result, the game's script is 800 pages long.


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