The King of Fighters Neowave | |
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Developer(s) | SNK Playmore |
Publisher(s) | SNK Playmore Sammy Corporation |
Series | The King of Fighters |
Platform(s) | Arcade PlayStation 2 Xbox |
Release date(s) |
PlayStation 2
|
Genre(s) | Versus fighting |
Mode(s) | Up to 2 players simultaneously |
Cabinet | Upright |
Arcade system | Atomiswave |
Display | Raster (Horizontal) |
Aggregate scores | |
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Aggregator | Score |
GameRankings | PS2: 60.18% (11 reviews) Xbox: 64.35% (17 reviews) |
Metacritic | PS2: 57 Xbox: 62 |
Review scores | |
Publication | Score |
GameSpot | 6.5/10.0 |
IGN | 6.8/10.0 |
TeamXbox | 6.6/10 |
The King of Fighters Neowave is a 2004 2D competitive fighting game produced by SNK Playmore and originally released as a coin-operated arcade game for Sammy's Atomiswave hardware. It was the first game SNK Playmore produced for the Atomiswave. An offshoot of The King of Fighters series, it is not counted in the main series numbering. The game was ported to the PlayStation 2 and Xbox. The PS2 version was released only in Japan and the PAL region, the Xbox version was released both in Japan and the North America. The North America version was released on April 18, 2006. The character artwork was done by Tomokazu Nakano (of Power Instinct fame).
The game reverts to the 3-character elimination system from KOF '94 to KOF '98, ignoring gameplay features from later games such as the "Striker" system used from KOF '99 through KOF 2001 and tag team system in KOF 2003. The game's graphics consist of 2D character sprites overlaid over polygonal 3D backgrounds (similar to the 3D stages featured in the console versions of previous games in the series such as the Dreamcast versions of KOF '98).
With the change of hardware from Neo Geo to Atomiswave, the number of buttons is now increased to five. In addition to the standard four attack buttons used in the previous games, a fifth button is now added which is used to activate the Heat Mode. Heat Mode will cause the character to blink red and increase their offensive strength, with the side effect being that the character's health will begin to drain. The player will return to normal after getting hit by the opponent or by pressing Heat Mode button again to deactivate it, and the player must wait until you lose a round to activate it again. The player cannot use Heat Mode when the life gauge is low.