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Power Instinct

Power Instinct
Power Instinct Logo.png
Logo utilized in the first Power Instinct.
Genres Fighting game
Developers Atlus
Noise Factory
Publishers Atlus
Platforms Arcade, PlayStation, PlayStation 2, Super NES, Genesis, Sega Saturn, Neo Geo
First release Power Instinct/Gouketsuji Ichizoku
November 1993
Latest release Gōketsuji Ichizoku Matsuri Senzo Kuyou
August 2009
Power Instinct
Power Instinct SNES.png
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade, Super NES, Genesis
Release date(s) November 1993
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Horizontally oriented, 320 × 224, 2048 palette colors
Power Instinct 2
Power Instinct 2 PlayStation.png
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Super-K!, Markey, Helen
Platform(s) Arcade, PlayStation
Release date(s) April 1994
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CAVE 1st generation
Display Horizontally oriented, 320 × 240, 10240 palette colors
Groove on Fight
Groove On Fight.png
Developer(s) Atlus
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade, Sega Saturn
Release date(s) April 1997
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Sega Titan Video
Display Horizontally oriented, 704 × 513, 6144 palette colors
Shin Gouketsuji Ichizoku: Bonnou Kaihou
Shin Gouketsuji Ichizoku Bonnou Kaihou.jpg
Developer(s) Noise Factory
Publisher(s) Excite
Distributor(s) Excite
Platform(s) PlayStation 2
Release date(s) May 25, 2006
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Gouketsuji Ichizoku Matsuri Senzo Kuyou
Gouketsuji Ichizoku Matsuri Senzo Kuyou.jpg
Developer(s) Noise Factory
Publisher(s) Atlus
Distributor(s) Excite
Designer(s) Noise Factory, Atlus
Platform(s) Arcade
Release date(s)

August 2009 (Taito Type X)

February 22, 2012 (Taito NESiCAxLive)
Genre(s) Fighting game
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system Taito Type X, Taito NESiCAxLive

Power Instinct (豪血寺一族 Gōketsuji Ichizoku?, "The Gōketsuji Clan") is a fighting video game series created by Atlus started in 1993. It is often abbreviated as PI or GI for short.

One of the innovations unique to the series was the introduction of the transformation feature. Several of the characters can change their appearance and fighting style by simply executing certain moves (usually a throwing move), though this has not been featured in every entry in the series. Other features include the ability to perform a double jump and attacking while dashing.

The first game of the series was released in 1993. In it, players play as a member of the Goketsuji clan, who are battling to determine who will replace 78-year-old Oume Goketsuji as head of the clan. It has eight selectable characters and one unplayable boss character, Oume Goketsuji, a palette-swap of her younger sister Otane. Originally, every character had a specific win quote for each defeated foe, but that was reduced to only one win quote for each character in the English version.

This game was ported to Super NES and Genesis and includes some new play modes: Vs. Battle, Practice Mode, Time Attack and a "Life Attack" that consists of defeating as many opponents as possible with just one life bar (similar to the Survival Modes seen in other fighting games).

The Mega Drive version has a Battle Royal mode where 1 or 2 players can select a team, with an option to hide the characters being chosen so they are not revealed until the fight. Additionally, it features an option that allows the strength of each special attack of every playable character to be adjusted to the player's liking.

The English console ports of this game had several omitted features, such as Karaoke Mode with the lyrics for the songs "Tatanka no Uta" and "Otoko no Karatemichi", character biographies that pop up in between demos, the intro demo to the game and the scene of Oume where she speaks to the player before she fights them (which changes if she's fighting Otane). The Super NES version also replaces the endings that were in the Japanese Super Famicom version with a congratulations screen with the character portraits used in the pre-fight screen.


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