The Art of Video Games is an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history. Following its time at the Smithsonian American Art Museum, the exhibition toured to 10 additional venues in the United States. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, was the curator of the exhibition.
The Art of Video Games was one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It featured some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers (see grid below). The exhibition focused on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3.
The Smithsonian American Art Museum invited the public to help select the video games to be included in the exhibition. The 240 games on the ballot were selected by Chris Melissinos, who worked with the museum and an advisory group consisting of game developers, designers, industry pioneers, and journalists. The games were selected based on a variety of criteria, including visual effects, creative use of new technologies, and how the game fit into the narrative of the exhibition. Voting took place between February 14 and April 17, 2011. More than 3.7 million votes were cast by 119,000 people in 175 countries.
Visitors to The Art of Video Games at the Smithsonian American Art Museum were greeted by a 12-foot projection that included excerpts from most of the 80 games featured in the exhibition with a chipmusic soundtrack written and recorded by 8 Bit Weapon and ComputeHer. An interior gallery included a series of short videos showing the range of emotional responses players of all ages have while interacting with games. Five themed videos addressing the themes of Beginnings, Inspiration, Narrative, Experience and The Future showcased excerpts from interviews with 20 influential figures in the gaming world—Nolan Bushnell, David Cage, Steve Cartwright, Jenova Chen, Don Daglow, Noah Falstein, Ed Fries, Ron Gilbert, Robin Hunicke, Henry Jenkins, Jennifer MacLean, RJ Mical, Mike Mika, David Perry, Jane Pinckard, George L. Rose, Kellee Santiago, Tim Schafer, Jesse Schell, Warren Spector and Tommy Tallarico. The videos are also available on the museum’s website. A five-channel installation displaying advances in core mechanics illustrated how home video games have evolved dramatically since their introduction in the 1970s through elements like avatars, jumping, running, climbing, flying, cutscenes and landscapes The room also held a selection of concept art from several games of different eras. Five playable games, one from each era, showed how players interact with diverse virtual worlds, highlighting innovative techniques that set the standard for many subsequent games. The playable games were Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and Flower (video game). Interactive kiosks in the final gallery covered five eras of game technology, from early pioneers to contemporary designers, and 20 gaming systems from Ataric VCS to PlayStation 3. Each kiosk featured a game from each of four genres—action, target, adventure and tactics—that visitors could select to listen to commentary, game dialogue and music.