The Secret of Monkey Island | |
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Steve Purcell's cover art depicts primary characters Guybrush Threepwood and Elaine Marley, as well as several auxiliary characters.
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Developer(s) | Lucasfilm Games |
Publisher(s) | Lucasfilm Games |
Distributor(s) | Electronic Arts |
Director(s) | Ron Gilbert |
Producer(s) | Greg Hammond |
Designer(s) |
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Artist(s) |
Steve Purcell Mark Ferrari Mike Ebert Martin Cameron |
Writer(s) |
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Composer(s) |
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Series | Monkey Island |
Engine | SCUMM |
Platform(s) | Original version Amiga, Atari ST, CDTV, FM Towns, Classic Mac OS, macOS, MS-DOS, Sega CD Special edition iOS, Microsoft Windows, OS X, PlayStation 3, Xbox 360 |
Release |
16-color version October 1990 256-color version December 1990 CD-ROM version 1992 Special edition July 15, 2009 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
CVG | 94% |
Dragon | |
Amiga Power | 90% |
Amiga Action | 90% |
The One | 92% |
Amiga Computing | 90% |
Zero | 84 |
ACE | 922 (Amiga) 918 (Atari ST) 915 (IBM PC) |
Mega | 91% |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 87.73% (Xbox 360), 86.08% (PC) |
Metacritic | 88/100 (Xbox 360), 86/100 (PC) |
Review scores | |
Publication | Score |
Eurogamer | 9 out of 10 |
GamePro | 4 out of 5 |
GameSpot | 8 out of 10 |
IGN | 8.7 out of 10 |
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the Monkey Island series. Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge. LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
The Secret of Monkey Island is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as "talk to" for communicating with characters and "pick up" for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game. While conversing with other characters, the player may choose between topics for discussion that are listed in a dialog tree; the game is one of the first to incorporate such a system. The in-game action is frequently interrupted by cutscenes. Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).