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The Secret of Monkey Island

The Secret of Monkey Island
Artwork of a vertical rectangular box that depicts a group of pirates with swords in front of a montage of a jungle scene, a large skull, and a ship at sea. The top portion reads "The Secret of Monkey Island: A Graphic Adventure by Ron Gilbert".
Steve Purcell's cover art depicts primary characters Guybrush Threepwood and Elaine Marley, as well as several auxiliary characters.
Developer(s) Lucasfilm Games
Publisher(s) Lucasfilm Games
Distributor(s) Electronic Arts
Director(s) Ron Gilbert
Producer(s) Greg Hammond
Designer(s)
Artist(s) Steve Purcell
Mark Ferrari
Mike Ebert
Martin Cameron
Writer(s)
  • Ron Gilbert
  • Dave Grossman
  • Tim Schafer
Composer(s)
Series Monkey Island
Engine SCUMM
Platform(s) Original version
Amiga, Atari ST, CDTV, FM Towns, Classic Mac OS, macOS, MS-DOS, Sega CD
Special edition
iOS, Microsoft Windows, OS X, PlayStation 3, Xbox 360
Release 16-color version
October 1990 (1990-10)
256-color version
December 1990 (1990-12)
CD-ROM version
1992
Special edition
July 15, 2009
Genre(s) Graphic adventure
Mode(s) Single-player
Review scores
Publication Score
CVG 94%
Dragon 5/5 stars
Amiga Power 90%
Amiga Action 90%
The One 92%
Amiga Computing 90%
Zero 84
ACE 922 (Amiga)
918 (Atari ST)
915 (IBM PC)
Mega 91%
Aggregate scores
Aggregator Score
GameRankings 87.73% (Xbox 360), 86.08% (PC)
Metacritic 88/100 (Xbox 360), 86/100 (PC)
Review scores
Publication Score
Eurogamer 9 out of 10
GamePro 4 out of 5
GameSpot 8 out of 10
IGN 8.7 out of 10

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.

The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.

Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the Monkey Island series. Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge. LucasArts released a remake of the original in 2009, which was also well received by the gaming press.

The Secret of Monkey Island is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as "talk to" for communicating with characters and "pick up" for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game. While conversing with other characters, the player may choose between topics for discussion that are listed in a dialog tree; the game is one of the first to incorporate such a system. The in-game action is frequently interrupted by cutscenes. Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).


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