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Tenchu: Shadow Assassins

Tenchu: Shadow Assassins
Tenchu Shadow Assassins.jpg
Developer(s) Acquire (Wii)
From Software (PSP)
Publisher(s)
Composer(s) Noriyuki Asakura
Series Tenchu
Engine Gamebryo
Platform(s) Wii, PlayStation Portable
Release date(s) Wii
  • JP: October 23, 2008
  • NA: February 5, 2009
  • PAL: March 12, 2009
PlayStation Portable
  • JP: February 12, 2009
  • NA: March 24, 2009
  • EU: April 3, 2009
  • AU: April 9, 2009
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Review scores
Publication Score
PSP Wii
1UP.com N/A B−
Edge N/A 6/10
Game Informer N/A 6.5/10
GamePro 4/5 stars N/A
GameSpot N/A 5/10
GameTrailers N/A 7.4/10
GameZone 7.5/10 8/10
IGN 7/10 8/10
Nintendo Life N/A 8/10 stars
Nintendo Power N/A 7/10
Aggregate score
Metacritic 68/100 70/100

Tenchu: Shadow Assassins (known in Japan as Tenchu 4) is a stealth game developed by Acquire for the Wii and From Software for the PlayStation Portable and published by From Software in Japan and Ubisoft worldwide for Wii in 2008 and the PlayStation Portable in 2009.

Shadow Assassins allows players to take control of both Rikimaru and Ayame. The camera is an over-the-shoulder point of view. All of the 10 missions are ground-based. Players will play the first five stages and the last one using Rikimaru and stages six to nine as Ayame. There are also 50 side missions called "Assignments".

Ayame is faster but weaker, making it harder for her to hide bodies. According to From Software, their stages are also completely different; Rikimaru's are more straightforward, while Ayame's are "a little trickier, she can use the environment more." There are about 10 multi-purpose items in the game; for example, a cat can be used as distraction as well as a scout.

On Wii, players use the analog stick on the Wii Remote's Nunchuck accessory to move, A button for actions, holding B button while moving forward to run or while moving sideways to strafe, and the C button for jumping (a long jump can be performed while running). The Wii Remote is also used for first-person perspective sword fighting.

The gameplay of the PlayStation Portable version is generally the same. However, its controls have been altered to fit the handheld's functionality, thus removing the motion controls; however, some similar controls have been retained, such as moving the analog stick to move forward, and pressing the D-pad to choose between the player's items. The controls for doing a stealth kill has been slightly changed; the player now has to press the face buttons of the PSP console to trigger it and moving the analog stick.

In the land of Lord Gohda, peace has not been fully restored and rumors of betrayal have been swirling around the lord and his subjects. As a result, Lord Gohda calls upon the Azuma Ninja, Rikimaru and Ayame, to investigate. Rikimaru soon discovers that someone is planning to start a war. Meanwhile, Counselor Sekiya, Gohda's right-hand man, arranges for a fortune-teller to predict the future of Gohda's kingdom. Unfortunately, the fortune-teller turns out to be an imposter and kidnaps Princess Kiku, Lord Gohda's daughter.


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