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Tatsumaki Senpuukyaku

Street Fighter II: The World Warrior
SF2 JPN flyer.jpg
A Japanese brochure for the arcade version of Street Fighter II, featuring the original eight main characters.
Clockwise from top: E.Honda, Zangief, Ken, Blanka, Dhalsim, Ryu and Guile. At the center: Chun-Li.
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Yoshiki Okamoto
Designer(s) Akira Nishitani
Akira Yasuda
Programmer(s) Shinichi Ueyama
Seiji Okada
Yoshihiro Matsui
Motohide Eshiro
Artist(s) Eri Nakamura
Satoru Yamashita
Composer(s) Yoko Shimomura
Isao Abe
Series Street Fighter
Platform(s)
Release
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Arcade system CP System
CPU 68000 @ 10 MHz,
Z80 @ 3.579 MHz
Sound YM2151 @ 3.579 MHz,
MSM6295 @ 7.576 MHz
Display Raster,
horizontal orientation,
384×224 resolution,
60 Hz refresh rate,
4096 colors on screen,
65,536 color palette

Street Fighter II: The World Warrior (Japanese: ストリートファイターⅡ -The World Warrior-) is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcom's fourteenth title that runs on the CP System arcade hardware. Street Fighter II improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.

The success of Street Fighter II is credited with starting the fighting-game boom during the 1990s which inspired other game developers to produce their own fighting-game franchises, popularizing the genre, and setting off a renaissance for the arcade game industry in the early 1990s. It was then ported to the Super Nintendo Entertainment System platform, for which it became a long-lasting system-seller. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions.

By 1994, the game had been played by at least 25 million people in North America, at home and in arcades. By 1995, gross revenues of Street Fighter II and Street Fighter II′: Champion Edition arcade machines had exceeded $2.312 billion (equivalent to over $4.07 billion in 2017). The video game console ports sold more than 14 million copies; the Super NES port of the original game sold 6.3 million units, making it Capcom's best-selling single consumer game software until 2013 (when it was surpassed by Resident Evil 5) and remaining their best-selling game software on a single platform through to the present day.


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