Super Robot Wars Alpha | |
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Developer(s) | Banpresto |
Publisher(s) | |
Platform(s) | PlayStation, Dreamcast, PlayStation Network |
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Original Release
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Genre(s) | Tactical role-playing game |
Super Robot Wars Alpha for Dreamcast | |
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Developer(s) | Banpresto, Smilebit |
Publisher(s) | |
Platform(s) | Dreamcast |
Release date(s) |
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Genre(s) | Tactical role-playing game |
Super Robot Wars Alpha (スーパーロボット大戦α Sūpā Robotto Taisen Arufa?), is part of the Super Robot Wars franchise, and was published for the PlayStation by Banpresto in 2000. Super Robot Wars Alpha is the initial game of the Alpha series, which spans the PlayStation and the PlayStation 2 platforms.
Chronologically, Super Robot Wars Alpha is directly followed by Super Robot Wars Alpha Gaiden. The series continues on the PlayStation 2 with the 2nd Super Robot Wars Alpha and concludes with the 3rd Super Robot Wars Alpha: To the End of the Galaxy. Super Robot Wars Alpha is the first Super Robot Wars to feature fully animated attacks. Super Robot Wars Alpha introduces the "Skill Point" (localized as "Battle Mastery") system, where decisions made in and out of battle can affect the game's difficulty and the player's chances of receiving and unlocking more powerful units and items.
In the year 179 of the New Western Calendar, the One Year War breaks out between the Earth Federation and the Principality of Zeon, but is halted when an object crashes to Earth, landing on South Atalia Island. An investigative team from the Extra-Over Technological Investigative Institute discovers the object is an alien battleship with highly advanced technology. Despite the warnings of Dr. Bian Zoldark, the Federation hides the evidence of intelligent, extraterrestrial life, and uses the time to increase their military power. Bian founds the Divine Crusaders to utilize the Extra-Over Technology found on the ship to devise weapons capable of protecting the Earth from alien forces, should the planet become embroiled in a conflict.