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Super Robot Wars

Super Robot Wars
Super Robot Wars logo.png
The logo utilized in the original Super Robot Wars
Genres Tactical role-playing game
Developers Banpresto, B.B. Studio, Winkysoft, Bandai Namco Entertainment
Publishers
Platforms Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, Nintendo DS, Nintendo 3DS, Nintendo GameCube, Wii, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, WonderSwan, WonderSwan Color, Sega Saturn, Sega Dreamcast, Xbox 360, Mobile phone
Platform of origin Game Boy
First release Super Robot Wars
April 20, 1991
Latest release Super Robot Wars Original Generation: The Moon Dwellers
June 30, 2016

Super Robot Wars (スーパーロボット大戦 Sūpā Robotto Taisen?) is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Bandai Namco Entertainment. Starting out as a spinoff of the Compati Hero Series, the main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Nintendo Game Boy on April 20, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only three games have been released outside Japan, these games only feature Banpresto's own original characters and mecha. The franchise celebrated its 25th anniversary in 2016.

All the games follow a basic structure: when a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battlefield. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battlefield, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.


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