Super Mario Bros. 2 | |
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North American box art, with Mario holding a beet.
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Developer(s) | Nintendo R&D4 |
Publisher(s) | Nintendo |
Director(s) | Kensuke Tanabe |
Producer(s) | Shigeru Miyamoto |
Composer(s) | Koji Kondo |
Series | Super Mario |
Platform(s) | NES, PlayChoice-10, Super NES, Game Boy Advance |
Release | |
Genre(s) | Platformer |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
AllGame | |
GameSpot | 8/10 |
Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year.Super Mario Bros. 2 has been remade or re-released for several video game consoles.
Super Mario Bros. 2 began as a prototype for a vertically scrolling, two-player, cooperative action game, but later was re-branded into Yume Kōjō: Doki Doki Panic, a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. After Nintendo of America found the Japanese Super Mario Bros. 2 (later released internationally as Super Mario Bros.: The Lost Levels) to be too difficult and similar to its predecessor, Yume Kōjō: Doki Doki Panic was improved upon and converted back into Super Mario Bros. 2 for release outside of Japan.
The game was a commercial success, leading to its release in Japan for the Family Computer as Super Mario USA.Super Mario Bros. 2 is considered one of the best games in the series. It was re-released as part of the Super Mario All-Stars collection, as well as in the form of Super Mario Advance for the Game Boy Advance handheld system.
Super Mario Bros. 2 is a 2D side-scrolling platform game. The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. Before each stage, the player chooses one of four different protagonists to use: Mario, Luigi, Toad, and Princess Toadstool. Unlike the previous game, this game does not have multiplayer. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Luigi can jump the highest; Princess Toadstool can jump the farthest; Toad's strength allows him to pick up items quickly. As opposed to the original Super Mario Bros., which only moved from left to right, players can move either left or right, as well as vertically in waterfall, cloud and cave levels. Unlike other Mario games, the characters cannot defeat enemies by jumping on them; but they can stand on, ride on, and jump on the enemies. Instead, the character picks up and throws objects at the enemies, or throws the enemies away, to defeat them. These objects include vegetables plucked from the ground or other enemies.