Sunset Overdrive | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Microsoft Studios |
Director(s) | Marcus Smith Drew Murray |
Producer(s) | Bryan Intihar |
Designer(s) | Cameron Christian |
Programmer(s) | Doug Sheahen |
Artist(s) | Jacinda Chew |
Writer(s) | Jon Paquette |
Composer(s) | Boris Salchow |
Platform(s) | Xbox One |
Release date(s) | |
Genre(s) | Action-adventure, third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 83% |
Metacritic | 81/100 |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
EGM | 9/10 |
Game Informer | 9.25/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
IGN | 9/10 |
Joystiq | |
Polygon | 9/10 |
VideoGamer.com | 6/10 |
Sunset Overdrive is an open world third-person shooter video game developed by Insomniac Games and published by Microsoft Studios for the Xbox One. It was announced at Electronic Entertainment Expo 2013, and released worldwide in October 2014. The game is set in 2027, in a fictional metropolis called Sunset City. The player controls an employee of FizzCo, who has to fight off the OD, short for Overcharge Drinkers: humans who have turned into mutants after drinking FizzCo's energy drink beverage. In the dystopian Sunset City the player character can wall-run, use zip-lines, and grind rails to swiftly navigate through it, with a large arsenal of weapons to use. The game also has a cooperative multiplayer mode called Chaos Squad, which tasks players to complete a series of missions with seven players. As the game puts emphasis on momentum, the game does not feature any cover system.
The development of the game began in 2010 when Insomniac completed Resistance 3. After the project was green-lit internally, the studio partnered with Microsoft Studios, which helped fund the game and allowed Insomniac to keep the rights to the franchise. Insomniac described the game as a "celebration of games", as the team took inspiration from different sources, including Prince of Persia, Jet Set Radio and Tony Hawk's Pro Skater, though at its early stage of development the team took inspirations from DayZ instead. The game is set in a post-apocalyptic future, but the team depicted it as an "awesomepocalypse" that turns the game's initial world depiction into a "playground" for players. Sunset Overdrive is powered by Insomniac's internal engine, previously used in Fuse, one of their previous games.