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DayZ (mod)

Arma II: DayZ Mod
DayZ-mainpage-banner.png
Developer(s) Bohemia Interactive
Publisher(s) Bohemia Interactive
Designer(s) Dean "Rocket" Hall
Engine Real Virtuality 3
Platform(s) Microsoft Windows
Release
  • WW: February 21, 2013
Genre(s) Survival, third-person shooter
Mode(s) Multiplayer

DayZ is a multiplayer open world survival third-person shooter modification designed by Dean Hall for the 2009 tactical shooter video game ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead. The mod places the player in the fictional post-Soviet state of Chernarus, where a mysterious plague has infected most of the population, turning people into violent zombies. As a survivor with limited supplies, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players, and sometimes non-player characters, in an effort to survive the zombie apocalypse.

DayZ has been praised for its innovative design elements. The mod reached one million players in its first four months on August 6, 2012, with hundreds of thousands of people purchasing ARMA 2 just to play it. The mod version of DayZ remains in continued development by its community, where as the standalone game was developed by ARMA 2 creators Bohemia Interactive.

During the alpha, designer Dean Hall became part of Bohemia Interactive, and the mod, retitled to Arma II: DayZ Mod, was officially released on February 21, 2013.

DayZ attempts to portray a realistic scenario within the gameplay, with the environment having different effects on the player. A character may receive bone fractures from damage to their legs, go into shock from bullet wounds or zombie bites, receive infections from zombies or diseased players, or faint due to low blood pressure. Thirst and hunger must be kept under control by finding sustenance in either cities or the wilderness, with body temperature playing a key part in the character's survival. The game focuses on surviving and the human elements of a zombie apocalypse by forcing the player to acknowledge basic human needs like thirst, hunger and shelter. These mechanics require the player to focus on immediate goals before they can consider long-term strategies.


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