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Street Fighter X Mega Man

Street Fighter X Mega Man
Street Fighter X Mega Man logo.png
Developer(s) Seow Zong Hui
Publisher(s) Capcom
Distributor(s) Capcom Unity
Programmer(s) Seow Zong Hui
Artist(s) Seow Zong Hui
George Papapetrou
Composer(s) Luke Esquivel
Series Mega Man
Street Fighter
Platform(s) Microsoft Windows
Release date(s)
  • : December 17, 2012
Genre(s) Action, platformer
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 71.71%
Metacritic 71
Review scores
Publication Score
Destructoid 7.0/10
Edge 5/10
Game Informer 8/10
IGN 7/10
Cheat Code Central 4.1/5

Street Fighter X Mega Man, also known as Street Fighter X Rockman (ストリートファイター X ロックマン Sutorīto Faitā Kurosu Rokkuman?) in Japan, is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's Mega Man and Street Fighter franchises. Gameplay mimicks the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game. The game received mixed to positive reviews by critics, with some common complaints relating to lack of a save feature and other bugs. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.

Street Fighter X Mega Man mimics the appearance and gameplay style of Mega Man games released on the Nintendo Entertainment System. The game's premise and plot center around its status as a crossover video game and the respective anniversaries of both franchises. Having fought countless Robot Masters over the years, Mega Man is ready to lie back, relax and enjoy his 25th anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. In terms of gameplay, Mega Man uses the same set of moves (the slide and the charge shot) featured in Mega Man 4. Instead of using stages based on Mega Man and using Robot Masters as level bosses, the stages share influences from the Street Fighter franchise stages and characters such as Blanka, Chun-Li, and Ryu take the place of the Robot Masters as the end of level bosses. The Street Fighter characters use their signature moves as attacks; in addition, they have their own Super Meters that build up when they take damage during the boss fights and allow them to launch a powerful attack at Mega Man once filled. Like other Mega Man games, defeating each boss earns Mega Man a new weapon based on the characters' attacks, such as Ryu's Hadouken and Chun-Li's Hyakuretsu Kyaku. After clearing the eight main levels, the player then moves on to face the final set of bosses. Clearing certain conditions unveils two secret hidden bosses at the end of the game.


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