State of Decay | |
---|---|
Developer(s) | Undead Labs |
Publisher(s) | Microsoft Studios |
Producer(s) |
Jeff Strain Jessica Brunelle |
Designer(s) | James Phinney Richard Foge Nick Mhley |
Programmer(s) | Shaun Leach |
Artist(s) | Doug Williams |
Writer(s) | Travis Stout |
Composer(s) | Jesper Kyd |
Engine | CryEngine 3.1 |
Platform(s) | |
Release |
June 5, 2013
|
Genre(s) | |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 79/100 (PC) 78/100 (X360) 72/100 (XONE) |
Review scores | |
Publication | Score |
Destructoid | 8.5/10 |
Game Informer | 7/10 |
GameSpot | 8/10 |
GameTrailers | 8.2/10 |
IGN | 8.9/10 |
Joystiq | |
OXM (US) | 8/10 |
Polygon | 8.5/10 |
VideoGamer.com | 9/10 |
State of Decay is an action-adventure survival horror stealth video game developed by Undead Labs and published by Microsoft Studios. It places emphasis on how the player's leaderships skills fare against an onslaught of problems, such as diminishing survival resources, group trust and morale, zombie extermination, base defenses, and people’s lives. The game also combines elements of shooters, stealth, role-playing and strategy games and the game challenges players to survive by exploring, scavenging, and fighting the undead.
It was first released for the Xbox 360 on June 5, 2013 and was met with positive reviews. A Microsoft Windows version was released on September 20, 2013 via Steam's Early Access, with an official release following on November 5, 2013. A remastered version called the Year-One Survival Edition was released on April 28, 2015 for Microsoft Windows and Xbox One with mixed reviews.
State of Decay 2 was announced at Xbox's E3 2016. The game, which introduces cooperative multiplayer, is set for release in May 2018.
State of Decay contains elements of third person combat and simulation (building base and outposts). The player is in charge of a small group of survivors and can either follow the storyline or perform tasks that ensure their community's survival. The game world is 16 square kilometers, 8 square kilometers of which is playable.
The player can choose from several locations to build a base, then reinforce and improve it with various facilities like watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, etc. to help keep survivors safe and healthy. Part of the game is balancing the use of resources: food, medicine, ammo, and construction materials. They can be obtained by scavenging, trading with NPCs, only food can be grown at the base.