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Starblade

Starblade
StarBlade flyer.jpg
Arcade flyer
Developer(s) Namco
Panasonic
Publisher(s)
Composer(s) Shinji Hosoe
Platform(s) Arcade, Sega CD, 3DO, PlayStation, Virtual Console, iOS Devices, Android
Release date(s) Arcade
  • JP: September 1991
Sega CD
  • JP: October 28, 1994
  • NA: 1994
  • EU: 1994
3DO
  • JP: December 16, 1994
  • NA: 1995
PlayStation
  • JP: March 31, 1995
  • NA: April 27, 1996
  • EU: 1996
Wii Virtual Console
  • JP: April 21, 2009
iOS Devices
  • WW: February 28, 2013
Android
  • WW: June 9, 2015
Genre(s) Rail shooter
Space combat
Mode(s) Single player
Arcade system Namco System 21
CPU 2x Motorola 68000 @ 12.288 MHz,
1x Motorola M6809 @ 3.072 MHz,
1x Hitachi HD63705 @ 2.048 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x C140 @ 21.39 kHz
Display Horizontal orientation, Raster, 496 x 480 resolution
Review scores
Publication Score
Famitsu 28/40 (SCD, 3DO)
27/40 (PS1)
7/10 (PS1 Reader Cross Review)
Maximum 2/5 stars (PS1)
Next Generation 2/5 stars (3DO)

Starblade (スターブレード Sutāburēdo?) is a 3D space-based rail shooter arcade game that was released by Namco in 1991. It was notable for its early use of real-time 3D graphics, produced using the Namco System 21 "Polygonizer" arcade system board, and it is believed to have had a strong influence on the 1993 Nintendo game Star Fox. It was later ported to the Sega CD and 3DO in 1994. It was also released on the PlayStation as Starblade Alpha in 1995, and received a re-release in 2013 on iOS as part of the Namco Arcade application.

The appearance of a "pod" in which the "gunner" controlled a double barrel laser cannon, was not a totally new concept in the arcades, but what was new was the method of how the image was projected. The arcade version of Starblade used a concave mirror (molded of black, reflective, and flexible plexi) to reflect the image from a 26" standard resolution monitor at the top of the simulator housing. This gave the player an experience of a deeper space environment which, with its lens-like effect, had never been seen in any video game at the time.

The player had a large and heavy 2-axis/4-button flight yoke controller which had a built-in red multi-LED lamp that flashed as enemies were destroyed. When the player was hit by enemy fire the seat would rumble and two strobes (similar to photo flashes) would flash. A 30VDC motor with an asymmetrical axis produced the seat shaking effect as the seat module was mounted upon three rubber cylinders that allowed the seat certain movement.


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Wikipedia

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