Star Fox Command | |
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North American box art
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Developer(s) |
Q-Games Nintendo EAD Group No. 2 |
Publisher(s) | Nintendo |
Director(s) | Dylan Cuthbert |
Producer(s) | Takaya Imamura |
Programmer(s) | Ryuji Nishikawa |
Artist(s) | Paul Leonard |
Composer(s) | Hajime Wakai |
Series | Star Fox |
Platform(s) | Nintendo DS, Virtual Console (Wii U) |
Release |
Nintendo DS
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Genre(s) | Shoot 'em up, Turn-based Strategy |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 76% |
Metacritic | 76/100 |
Review scores | |
Publication | Score |
EGM | 6.5/10 |
Famitsu | 32/40 |
Game Informer | 8.0/10 |
IGN | 8.0/10 |
X-Play |
Award | |
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Publication | Award |
IGN | August 2006 DS Game of the Month |
Star Fox Command (Japanese: スターフォックス コマンド Hepburn: Sutā Fokkusu Komando?) is the fifth game in Nintendo's Shoot 'em up Star Fox series, published by Nintendo for the Nintendo DS in 2006 and 2007. Released in Japan on August 3, 2006 and in North America on August 28, 2006, it was first announced at the E3 2005 conference, under the name Star Fox DS.Command is the first Star Fox game for a handheld, and supports the Nintendo Wi-Fi Connection, making it the first online Star Fox game. Star Fox Command returns the series to its roots as an air-combat game. Fox's redesign here would later go on to be used in future iterations of Nintendo's hit fighting series, Super Smash Bros.
The game's plot involves the protagonist Fox McCloud and his team setting out to defend their homes from aliens known as the Anglar. Q-Games originally worked on a puzzle game, which Nintendo decided to turn into a DS game. The game was generally well-received; it has achieved an average score of 76% from GameRankings, a reviews aggregate.
Star Fox Command has two types of single-player gameplay: a strategic map mode, and a battle mode. The overworld-like map mode is where the player takes command of several ships. This mode is used to get ships into the battle mode and is essentially a simple turn-based strategy game. Up to four ships can be maneuvered at a time. The object of this mode is to prevent enemy ships from reaching the Great Fox. This mode also allows players to fire missiles from the Great Fox that they have picked up from exploring in this mode, or from meeting certain conditions in the battle mode (usually destroying all enemies). When a craft that is controlled by the player encounters an enemy group or missile in this mode, the gameplay switches to the battle mode.