Space Channel 5: Part 2 | |
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Japanese Dreamcast box art
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Developer(s) | United Game Artists |
Publisher(s) | Sega |
Director(s) | Yumiko Miyabe |
Producer(s) | Tetsuya Mizuguchi |
Composer(s) |
Naofumi Hataya Kenichi Tokoi Tomoya Ohtani |
Platform(s) | Dreamcast, PlayStation 2, Xbox Live Arcade, PlayStation Network, Steam |
Release date(s) |
Dreamcast
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Genre(s) | Music |
Mode(s) |
Single player Multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 80.67% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
GameSpot | 6.9/10 |
IGN | 7.4/10 |
Space Channel 5: Part 2 (スペースチャンネル5 パート2 Supēsu Channeru Faibu Pāto Tsū?) is the sequel to the rhythm action game Space Channel 5, developed by United Game Artists and published by Sega. It was released on the Dreamcast (Japan only) and the PlayStation 2. It was released in Japan on February 14, 2002, Europe on February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of special edition package with the first game on November 18, 2003.
With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. However, it is much less well known than the original Space Channel 5 due to its belated and limited release outside Japan.
An HD version of Part 2 was included in Dreamcast Collection, which was released for Xbox 360 and PC on February 22, 2011, in North America and February 25, 2011, in Europe. It was released on Steam on March 5, 2011, for PlayStation Network on October 4, 2011, and for Xbox Live Arcade October 5, 2011.
Much like the previous game, players take on the role of Ulala as she uses her funky dance moves and shooting skill to fight against the Rhythm Rogues. Players must repeat actions acted out by their opponent in time to the music, using the four directional buttons and two call buttons, 'Chu' and 'Hey'. In this game, 'Hey' is now used to distinguish rescuing hostages from shooting during rescue segments and serves as its own move during dance sections. Also new to this game, certain commands call for the player to hold down a button to do a charged move. For example, when someone says 'Chuuuuu---', players hold down the 'Chu' button. There are also segments where characters play instruments, which is controlled using any of the directional buttons along with 'Chu' and 'Hey'.