Space Channel 5 | |
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European Dreamcast box art
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Developer(s) |
United Game Artists GBA version Art Co., Ltd |
Publisher(s) |
Sega GBA version |
Distributor(s) |
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Director(s) | Takashi Yuda |
Producer(s) | Tetsuya Mizuguchi |
Artist(s) | Yumiko Miyabe |
Writer(s) | Takumi Yoshinaga |
Composer(s) |
Naofumi Hataya Kenichi Tokoi |
Platform(s) | Dreamcast, PlayStation 2, Game Boy Advance |
Release |
Dreamcast PlayStation 2
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Genre(s) | Music |
Mode(s) | Single player, multiplayer |
Review scores | |||
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Publication | Score | ||
Dreamcast | GBA | PS2 | |
AllGame | N/A | N/A | |
Edge | 6/10 | 5/10 | N/A |
EGM | 7.67/10 | N/A | 7.83/10 |
GameFan | 89% | N/A | N/A |
Game Informer | N/A | 7/10 | 8.25/10 |
GamePro | |||
Game Revolution | B− | N/A | N/A |
GameSpot | 7/10 | 4.5/10 | 6.9/10 |
GameSpy | 8.5/10 | ||
GameZone | N/A | 6.9/10 | 8.9/10 |
IGN | 9.2/10 | 5/10 | 7.4/10 |
Nintendo Power | N/A | 3/5 | N/A |
OPM (US) | N/A | N/A | |
Entertainment Weekly | A− | N/A | N/A |
USA Today | N/A | N/A | |
Aggregate scores | |||
GameRankings | 84% | 59% | (US) 81% (EU) 76% |
Metacritic | N/A | 55/100 | (US) 79/100 (EU) 77/100 |
Space Channel 5 (スペースチャンネル5 Supēsu Channeru Faibu?) is a music video game developed by United Game Artists under the direction of Tetsuya Mizuguchi and published by Sega. During gameplay, the game characters perform a sequence of moves to the beat, such as steps and shots, which the player must reproduce with corresponding button presses. The game's theme song, Mexican Flyer, was composed by Ken Woodman in the 1960s. Space Channel 5 was first released in Japan in 1999 and North America and Europe in 2000 for the Dreamcast; it was later released for the PlayStation 2 in Japan and Europe in 2002 and in North America as Space Channel 5: Special Edition in 2003; and then ported by THQ to the Game Boy Advance as Space Channel 5: Ulala's Cosmic Attack in the same year. A sequel, Space Channel 5: Part 2, was released for Dreamcast (Japan only) and PlayStation 2 (Japan and Europe) in 2002, and on Steam on March 4, 2011.
The games revolve around players controlling the funky space reporter, Ulala, as she grooves to rescue hostages and stop the enemy. Each level is split up into several parts, revolving around dance-offs or shoot-outs, during which the player must repeat commands spoken by the opponent (Up, Down, Left, Right and Shoot) in time to the rhythm. Dance-offs involve dancing against an opponent, with some routines differing depending on the player's performance, while shoot-outs require players to shoot attacking enemies and rescue hostages. Successful moves increase ratings while making mistakes will lower ratings and cause the player to lose hearts, possibly causing them to lose hostages. If the player loses all their hearts during certain battles, or if the ratings drop too low, the player will have to restart the level. Clearing the game unlocks an alternate story mode with some differences.