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Soul Sacrifice (video game)

Soul Sacrifice
Soul Sacrifice NA boxart.jpg
North American cover art
Developer(s) Marvelous AQL
SCE Japan Studio
Comcept
Publisher(s) Sony Computer Entertainment
Director(s) Teruhiro Shimokawa
Producer(s) Kentarou Motomura
Teruyuki Toriyama
Designer(s) Keiji Inafune
Composer(s) Yasunori Mitsuda
Wataru Hokoyama
Platform(s) PlayStation Vita
Release Soul Sacrifice
  • JP: March 7, 2013
  • NA: May 13, 2013
  • EU: May 14, 2013
  • TW: June 20, 2013
Soul Sacrifice Delta
  • JP: March 6, 2014
  • NA: May 13, 2014
  • EU: May 14, 2014
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 76.08%
Metacritic 77/100
Review scores
Publication Score
Destructoid 8/10
Eurogamer 7/10
Game Informer 7.25/10
GameSpot 7.5/10
GamesRadar 3.5/5 stars
GameTrailers 7.6/10
IGN 7.7/10
OPM (UK) 8/10
Forbes 8.5/10

Soul Sacrifice (ソウル・サクリファイス Souru Sakurifaisu?) is an action-adventure video game developed by Marvelous AQL and Japan Studio and published by Sony Computer Entertainment for PlayStation Vita. It was released in Japan on March 7, 2013, in North America on April 30, 2013, and in Europe on May 1, 2013.

The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into. The concept was created by Keiji Inafune.

An expanded version of the game, titled Soul Sacrifice Delta, was announced during TGS 2013, and was released in Japan on March 6, 2014, in North America on May 13, 2014, and in Europe on May 14, 2014, for the PlayStation Vita.

The main protagonist of Soul Sacrifice is one of the innocent bystanders that has been enslaved by a powerful and cruel sorcerer known as Magusar, who absorbs human sacrifices to remain immortal. Just before the protagonist is going to be sacrificed, a talking book appears before them. The book, named Librom, is a collection of stories that describe past fights between monsters and the powerful sorcerer. The player character is able to enter the book's world and experience the fights in events known as Phantom Quests, thereby gaining the experience and power needed to defeat Magusar.

The game has two endings depending on whether the player saves or sacrifices Magusar after his defeat. There is also a third ending that occurs if the player defeats Magusar before completing all of the main stories in Librom.


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