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Soul Reaver 2

Soul Reaver 2
LoK-SoulReaver2-Cover-PC.jpg
Developer(s) Crystal Dynamics
Nixxes Software BV (PC)
Publisher(s)
Director(s) Amy Hennig
Producer(s) Rosaura Sandoval
Designer(s) Riley Cooper
Richard Lemarchand
Programmer(s) Marc David
Artist(s) Daniel Cabuco
Writer(s) Amy Hennig
Paul Jenkins
Kurt Harland
Richard Lemarchand
Composer(s) Kurt Harland
Jim Hedges
Series Legacy of Kain
Platform(s) PlayStation 2, Microsoft Windows
Release PlayStation 2
  • NA: October 31, 2001
  • EU: November 23, 2001
  • JP: February 14, 2002
Microsoft Windows
  • NA: November 20, 2001
  • EU: November 30, 2001
  • NA: December 6, 2012 (Steam)
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PS2) 80.71%
(PC) 76.87%
Metacritic (PS2) 80/100
(PC) 80/100
Review scores
Publication Score
CGW 2.5/5 stars
EGM 6/5.5/6
Game Informer 8.75/10
GamePro 3.5/5
Game Revolution B
GameSpot (PS2) 8.8/10
(PC) 8/10
GameZone 9/10
IGN (PS2) 9/10
(PC) 8.8/10
OPM (US) 6/10
PC Gamer (US) 79 out of 100
The Adrenaline Vault 4.5/5 stars

Soul Reaver 2 is an action-adventure game developed by Crystal Dynamics and published by Eidos Interactive. It is a sequel to Legacy of Kain: Soul Reaver and the third game in the Legacy of Kain series. Originally developed as a PlayStation and Dreamcast project, it was reworked into a PlayStation 2 and Microsoft Windows title in early production, and was released in 2001. Soul Reaver 2 was followed by two sequels, Blood Omen 2 and Legacy of Kain: Defiance, in 2002 and 2003.

The game continues the adventures of the vampire-turned-wraith Raziel, the protagonist of Soul Reaver. Though Raziel initially seeks to exact revenge on Kain, his murderer and former master, this objective is superseded by a higher quest for knowledge. Traveling through history, he gradually exposes the truth behind his own past and destiny.

Hoping to deliver a more story-focused, cinematic experience than Soul Reaver, Crystal Dynamics researched time travel fiction, theology, and the works of Joseph Campbell when creating Soul Reaver 2's narrative. Critics praised the game for its involved storyline, visuals and puzzles, but criticized it for lacking replay value and ending without a definite resolution. Its developers felt the final product fell short of their ambitions, but it performed well commercially, and was included on Sony's "Greatest Hits" list.

Soul Reaver 2 is a single-player action-adventure game. The player controls Raziel, a ghostly "ex-vampire", from a third-person perspective. Gameplay, which is based on the original Soul Reaver, prompts the player to shift between two planes of existence—the material and spectral realms—to progress. The material realm represents the physical, living world, whereas the spectral realm is a warped mirror of this environment. In the spectral realm, the player cannot manipulate objects and weapons, and water is insubstantial. Raziel's health slowly regenerates in the spectral world, whereas it gradually depletes in the material realm. If Raziel runs out of health in the material world, he is shunted into the spectral realm, and if killed in this plane, he returns to the nearest checkpoint. Save points enable players to record their progress and continue their game.


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