*** Welcome to piglix ***

Blood Omen 2

Blood Omen 2
LoK-BloodOmen2-Cover-PC.jpg
Developer(s) Crystal Dynamics
Nixxes Software BV (PC, GC, Xbox)
Publisher(s) Eidos Interactive
Director(s) Glen Schofield
Producer(s) Sam Newman
Designer(s) Mike Ellis
Programmer(s) Tom Desmarais
Artist(s) Steve Ross
Writer(s) Bret Robbins
Steve Ross
Carol Wolf
Composer(s) Jim Hedges
Series Legacy of Kain
Platform(s) PlayStation 2, Xbox, Microsoft Windows, GameCube
Release PlayStation 2 & Xbox
  • NA: March 21, 2002
  • EU: March 28, 2002
Microsoft Windows
  • NA: March 29, 2002
  • EU: April 5, 2002
GameCube
  • NA: December 9, 2002
  • EU: January 24, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (Xbox) 76/100
(GC) 71/100
(PS2) 67/100
(PC) 66/100
Review scores
Publication Score
GameSpot (PC) 7.6/10
(Xbox) 7.6/10
(PS2) 7.4/10
(GC) 7.1/10
IGN (Xbox) 7.7/10
(PS2) 7.4/10
(PC) 7.1/10
(GC) 7/10

Blood Omen 2 is an action-adventure game developed by Crystal Dynamics and published by Eidos Interactive, and the fourth title in the Legacy of Kain series. It was released for the PlayStation 2, alongside Xbox, Microsoft Windows and GameCube ports developed by Nixxes Software BV, in 2002. It is the sequel to the first game in the series, Blood Omen: Legacy of Kain, with Blood Omen's protagonist, the vampire Kain, returning as the central character.

Blood Omen 2 chronologically bridges the stories of the original Blood Omen and Legacy of Kain: Soul Reaver, but it takes place in an alternate timeline created by the events of Soul Reaver 2. Centuries after Blood Omen, Kain is opposed by traitorous vampires and the minions of The Sarafan Lord, and sets out to continue his ascent to power.

While Crystal Dynamics' Soul Reaver team began to produce Soul Reaver 2, a secondary crew started work on Blood Omen 2 in 1999. They sought to create a more action-focused entry in contrast to the Soul Reaver games' emphasis on puzzle-solving. The final product was a commercial success, becoming a Sony's "Greatest Hits" title, but received average reception, with critics citing its lower production values and lack of innovation relative to the Soul Reaver games as flaws.

Gameplay is presented in 3D and is a combination of combat and puzzle solving. Health is represented by two vials - a red vial symbolizing total hit points, and a blue vial which is an indicator as to how long it will take to increase overall health. Lost health can be regained by draining the blood of a downed enemy or civilian. As progression is made throughout the game, several weapons can be attained, such as a broadsword or staff. Weapons have limited durability and will eventually break if used for excessive blocking. If no weapons are selected, claws can be used to attack, as well as abilities, which are gained by killing bosses. These skills help in advancing through sections of the game, as well as puzzles. Most of the abilities - named Dark Gifts in the game - can only be used once the "Rage Meter" has been filled by defeating opponents.


...
Wikipedia

...