Sonic and the Black Knight | |
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North American box art
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Tetsu Katano |
Producer(s) | Tetsu Katano |
Designer(s) | Morio Kishimoto |
Artist(s) | Yoshitaka Miura |
Writer(s) | Shiro Maekawa |
Composer(s) |
Jun Senoue Yutaka Minobe Richard Jacques Howard Drossin Tommy Tallarico |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release |
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Genre(s) | Platformer, hack and slash |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 55.19% |
Metacritic | 54/100 |
Review scores | |
Publication | Score |
1UP.com | C+ |
AllGame | |
CVG | 5.6/10 |
Eurogamer | 4/10 |
GamePro | |
GameSpot | 4.5/10 |
GamesRadar | 6/10 |
GameTrailers | 5.7/10 |
GameZone | 5.8/10 |
IGN | 3.9/10 |
Nintendo Power | 8/10 |
ONM | 78% |
GameDaily | 7/10 |
Sonic and the Black Knight (ソニックと暗黒の騎士 Sonikku to Ankoku no Kishi?) is a video game developed by Sonic Team and published by Sega as part of the Sonic The Hedgehog series. The game was released on Wii as the second entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007).
Set in the world of King Arthur, the game combines Sonic's trademark speed with a new sword fighting system, utilizing of the Wii Remote's motion-sensing functionality. The series villain Doctor Eggman is absent, making this the first and only Sonic game that he does not appear in.
Gameplay differs from traditional games in the Sonic series by mixing in the new element of swordplay with the traditional Sonic platforming and speed. Swordplay is implemented through the Wii Remote. Gameplay is more similar to Sonic Unleashed than Sonic and the Secret Rings; Sonic's movement is controlled with the analog stick as he is on a set course, and gameplay is mainly 3D.
The stages feature townspeople that the player can harm and some that Sonic can interact with; these actions and the player's deeds will be judged at the end of each stage, updating his "knight ranking" accordingly. By interacting with these characters the player may do a quick-time button input. Doing so correctly will take away twenty of Sonic's rings and give them to the townsperson, and in return, he receives a gift at the end of the stage. In some stages, it is required to give a specific amount of rings to townspeople before reaching the goal. In stages where this is not required the townsperson will reward Sonic with an item. There are 242 items in the game, some of which can be gained by opening treasure chests in the stages. Any items collected during a stage must be identified at the end of the stage by using Sonic's "ID points". Rarer items cost more ID points than others. An online mode allows treasures to be traded between registered friends.