*** Welcome to piglix ***

Sonic Shuffle

Sonic Shuffle
Sonicshufflebox.png
North American Dreamcast cover art
Developer(s) Sonic Team
Hudson Soft
Publisher(s) Sega
Producer(s) Hirokazu Kojima
Shuji Utsumi
Designer(s) Hidenori Oikawa
Programmer(s) Yasuhiro Kosaka
Artist(s) Hisashi Kubo
Manabu Yanagisawa (character)
Composer(s) Yoshitaka Hirota
Hidenobu Otsuki
Ryo Fukuda
Takeo Suzuki
Kazumi Mitome
Series Sonic the Hedgehog
Platform(s) Dreamcast
Release
  • NA: November 14, 2000
  • JP: December 21, 2000
  • PAL: March 9, 2001
Genre(s) Party
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 54/100
Review scores
Publication Score
Edge 4/10
EGM 5.17/10
Eurogamer 4/10
GameFan 42%
Game Informer 7/10
GamePro 4/5 stars
Game Revolution B-
GameSpot 4.5/10
GameSpy 5.5/10
IGN 4.7/10

Sonic Shuffle (ソニックシャッフル Sonikku Shaffuru?) is a party game developed by Sonic Team and Hudson Soft and published by Sega for the Dreamcast video game console. It was released in 2000 in North America and Japan, and in 2001 in PAL territories. The game is based on the prospect of advancing characters around a board game while playing mini-games in between turns, much in the same vein as Nintendo's Mario Party.

Sonic Shuffle is the first Sonic the Hedgehog game in the party genre. The game's story centers on Sonic and his friends as they attempt to restore a dream world by gathering the shards of a powerful object dubbed the Master Precioustone. Sonic Shuffle received mixed reviews upon its release.

Sonic Shuffle is a party game for up to four players, with computer artificial intelligence making up the rest. The player can select one of the main characters of the Sonic the Hedgehog franchise. The game's main mode, Story Mode, is a one-player game where the player must collect the most Precioustones. The Versus Mode and Sonic Room can accommodate 4 players simultaneously. Further to the simultaneous play, the game allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.


...
Wikipedia

...