Sonic Shuffle | |
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North American Dreamcast cover art
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Developer(s) |
Sonic Team Hudson Soft |
Publisher(s) | Sega |
Producer(s) | Hirokazu Kojima Shuji Utsumi |
Designer(s) | Hidenori Oikawa |
Programmer(s) | Yasuhiro Kosaka |
Artist(s) | Hisashi Kubo Manabu Yanagisawa (character) |
Composer(s) |
Yoshitaka Hirota Hidenobu Otsuki Ryo Fukuda Takeo Suzuki Kazumi Mitome |
Series | Sonic the Hedgehog |
Platform(s) | Dreamcast |
Release | |
Genre(s) | Party |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 54/100 |
Review scores | |
Publication | Score |
Edge | 4/10 |
EGM | 5.17/10 |
Eurogamer | 4/10 |
GameFan | 42% |
Game Informer | 7/10 |
GamePro | |
Game Revolution | B- |
GameSpot | 4.5/10 |
GameSpy | 5.5/10 |
IGN | 4.7/10 |
Sonic Shuffle (ソニックシャッフル Sonikku Shaffuru?) is a party game developed by Sonic Team and Hudson Soft and published by Sega for the Dreamcast video game console. It was released in 2000 in North America and Japan, and in 2001 in PAL territories. The game is based on the prospect of advancing characters around a board game while playing mini-games in between turns, much in the same vein as Nintendo's Mario Party.
Sonic Shuffle is the first Sonic the Hedgehog game in the party genre. The game's story centers on Sonic and his friends as they attempt to restore a dream world by gathering the shards of a powerful object dubbed the Master Precioustone. Sonic Shuffle received mixed reviews upon its release.
Sonic Shuffle is a party game for up to four players, with computer artificial intelligence making up the rest. The player can select one of the main characters of the Sonic the Hedgehog franchise. The game's main mode, Story Mode, is a one-player game where the player must collect the most Precioustones. The Versus Mode and Sonic Room can accommodate 4 players simultaneously. Further to the simultaneous play, the game allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.