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Mario Party (video game)

Mario Party
Marioparty1.jpg
North American box art
Developer(s) Hudson Soft
Publisher(s) Nintendo
Director(s) Kenji Kikuchi
Producer(s) Shinji Hatano
Shinichi Nakamoto
Composer(s) Yasunori Mitsuda
Series Mario Party
Platform(s) Nintendo 64
Release
  • JP: December 18, 1998
  • NA: February 8, 1999
  • EU: March 9, 1999
Genre(s) Party
Mode(s) Single player, multiplayer
Aggregate score
Aggregator Score
Metacritic 79/100
Review scores
Publication Score
AllGame 3/5 stars
Edge 7/10
EGM 8.63/10
Famitsu 31/40
GameFan 88%
Game Informer 3.5 / 10
GamePro 5/5 stars
Game Revolution D+
GameSpot 7.2/10
IGN 7.9/10
Nintendo Power 7.9/10
The Cincinnati Enquirer 2.5/4 stars

Mario Party (Japanese: マリオパーティ Hepburn: Mario Pāti?) (also known as Mario Party 1) is a party video game for the Nintendo 64 game console, developed by Hudson Soft and published by Nintendo. It was released in Japan on December 18, 1998, in North America on February 8, 1999, and in Europe on March 9, 1999, as the first game resulting from a partnership between Nintendo and Hudson Soft, which began in May 1998. Mario Party is the first game in the Mario Party series, and is followed by Mario Party 2.

Consisting of 53 mini games (plus three hidden single player mini games), Mario Party takes the form of a traditional board game, with players taking turns to roll (hit) the dice block and move ahead the number of spaces shown ranging from one to ten. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed.

On some levels there are only one star at a time, while on others there could be many stars at once, appearing randomly on a space on the board where it remains until bought by a player for the specific amount of coins stated (20). After a star is collected, a new one appears on a different space on the game board or stays in the same place depending on the stage chosen. Stars can also be stolen from other players by passing a certain location on the board where a Boo resides—the player must then pay Boo 50 coins for the service of him stealing stars; coin stealing is free.

A secondary objective is to gather coins as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned by landing on blue spaces or winning mini-games. Coins are lost by landing on red spaces, landing on a Bowser space, or losing certain mini-games.


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