Mario Party | |
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North American box art
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Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Director(s) | Kenji Kikuchi |
Producer(s) | Shinji Hatano Shinichi Nakamoto |
Composer(s) | Yasunori Mitsuda |
Series | Mario Party |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Party |
Mode(s) | Single player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | 7/10 |
EGM | 8.63/10 |
Famitsu | 31/40 |
GameFan | 88% |
Game Informer | 3.5 / 10 |
GamePro | |
Game Revolution | D+ |
GameSpot | 7.2/10 |
IGN | 7.9/10 |
Nintendo Power | 7.9/10 |
The Cincinnati Enquirer |
Mario Party (Japanese: マリオパーティ Hepburn: Mario Pāti?) (also known as Mario Party 1) is a party video game for the Nintendo 64 game console, developed by Hudson Soft and published by Nintendo. It was released in Japan on December 18, 1998, in North America on February 8, 1999, and in Europe on March 9, 1999, as the first game resulting from a partnership between Nintendo and Hudson Soft, which began in May 1998. Mario Party is the first game in the Mario Party series, and is followed by Mario Party 2.
Consisting of 53 mini games (plus three hidden single player mini games), Mario Party takes the form of a traditional board game, with players taking turns to roll (hit) the dice block and move ahead the number of spaces shown ranging from one to ten. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed.
On some levels there are only one star at a time, while on others there could be many stars at once, appearing randomly on a space on the board where it remains until bought by a player for the specific amount of coins stated (20). After a star is collected, a new one appears on a different space on the game board or stays in the same place depending on the stage chosen. Stars can also be stolen from other players by passing a certain location on the board where a Boo resides—the player must then pay Boo 50 coins for the service of him stealing stars; coin stealing is free.
A secondary objective is to gather coins as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned by landing on blue spaces or winning mini-games. Coins are lost by landing on red spaces, landing on a Bowser space, or losing certain mini-games.