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Sonic Generations

Sonic Generations
SonicGenerations.jpg
Developer(s) Sonic Team
Dimps (3DS)
Publisher(s) Sega
Director(s) Hiroshi Miyamoto (Console, PC)
Tetsu Katano (3DS)
Producer(s) Takashi Iizuka
Artist(s) Sachiko Kawamura
Writer(s) Ken Pontac
Warren Graff
Composer(s) Jun Senoue
Series Sonic the Hedgehog
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows, Nintendo 3DS
Release date(s)
Genre(s) Platformer, action-adventure
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic (X360) 77/100
(PC) 77/100
(PS3) 76/100
(3DS) 66/100
Review scores
Publication Score
1UP.com B
Edge 5/10
Eurogamer (Italy) 8/10
(UK) 7/10
Famitsu 35/40
G4 4/5
Game Informer 6.75/10
GamePro 4/5 stars
GamesMaster 84%
GameSpot 8.0/10
GameSpy 4/5 stars
GamesRadar (X360/PS3/PC) 8/10
(3DS) 7/10
GamesTM 7/10
GameTrailers 8.1/10
GameZone 9.0/10
IGN (X360/PS3/PC) 8.5/10
(3DS) 7/10
ONM 85%
OPM (US) 8/10
OPM (UK) 8/10
PALGN 9.5/10
TeamXbox 8/10
Empire 4/5 stars
Awards
Publication Award
GameZone Best Presentation
IGN Editor's Choice
Nintendo Power Best Retro Revival

Sonic Generations is a platform video game developed by Sonic Team and published by Sega for PlayStation 3, Xbox 360 and Microsoft Windows. The Nintendo 3DS version of the game was developed by Dimps. The game commemorates the 20th anniversary of the Sonic the Hedgehog series, and was released in North America, Europe and Australia in November 2011, and in Japan the following month. In 2012, the game was made available for digital download on the PlayStation Network and Xbox 360 Games on Demand services, as well as on the Nintendo eShop the following year.

Sonic Generations is a platform game in which players control Sonic the Hedgehog in two forms: Classic and Modern, in which their main objective is to collect the seven Chaos Emeralds, free their friends and uncover the mystery behind the Time Eater, a mysterious entity who creates time holes. The game features levels derived from 20 years of Sonic history, spreading across three eras, each having three stages and two bosses from previous games: the Classic Era, which features stages from the franchise's early years on Sega Genesis, the Dreamcast Era, focusing on stages from games released during the Sega Dreamcast years and the early years of the franchise's move to non-Sega systems, and the Modern Era, with stages from titles released on high-definition systems, which are played as either Classic Sonic or Modern Sonic. Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and Spin Dash, while Modern Sonic's levels follow the 2D/3D style gameplay of Sonic Unleashed and Sonic Colors, featuring techniques such as boosting and homing attacks. As well as classic power-ups such as Invincibility and Speed Shoes, certain levels have unique power-ups, such as skateboards in City Escape and Wisp powers in Planet Wisp.


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