Sonic Advance 3 | |
---|---|
Developer(s) |
Dimps Sonic Team |
Publisher(s) |
THQ Sega |
Distributor(s) | THQ |
Director(s) | Akinori Nishiyama |
Producer(s) |
Yuji Naka Kouichi Sakita |
Artist(s) | Yuji Uekawa |
Composer(s) |
Hideaki Kobayashi Kenichi Tokoi |
Series | Sonic the Hedgehog |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 81.37% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
1UP.com | B |
Famitsu | 30/40 |
Game Informer | 6.75/10 |
GamePro | 3.5/5 |
GameSpot | 8.4/10 |
GameSpy | |
GameZone | 9/10 |
IGN | 9/10 |
Nintendo Power | 3.9/5 |
Sonic Advance 3 (ソニックアドバンス3 Sonikku Adobansu Surī?) is a platform video game developed by Dimps and Sonic Team for the Game Boy Advance. It was released worldwide in June 2004. It is part of the Sonic the Hedgehog series; and the chronological sequel to Sonic Battle. The game stars the characters Sonic, Tails, Amy, Knuckles, and Cream as they seek to keep Doctor Eggman and his robot assistant Gemerl from building empires on each of seven chunks Eggman has divided the Earth into.
The game is a fast-paced 2D platformer that takes place across seven zones, each divided into three acts and a boss fight. It allows one or two players to control any two of the five characters; each one has different abilities that allow players varying access to parts of levels. While the graphics are mainly 2D, the game features some 3D rotation effects. It sold quickly upon release and received positive reviews from critics, who praised its gameplay and aesthetics, though they were more divided on the team-up dynamic.
Sonic Advance 3 was later released for the Wii U's Virtual Console in Japan in May 2016.
Similarly to Sonic Advance 1 and 2 before it, Advance 3 is a fast-paced 2D platformer. The player controls one of five characters simultaneously with a second one as a sidekick; alternately, a second player joins and one controls each character. The two characters run and jump through a series of seven levels, destroying robots along the way. The player collects rings in levels and boss battles as a form of health: upon being hit by an enemy or harmful obstacle, the player's rings will scatter and can be recollected. Being hit while carrying no rings, being crushed by an obstacle, or falling into a bottomless pit causes death; running out of lives incurs a game over screen.