Soma Bringer | |
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Developer(s) | Monolith Soft |
Publisher(s) | Nintendo |
Director(s) | Shingo Kawabata |
Producer(s) | Tetsuya Takahashi |
Designer(s) | Tetsuya Takahashi |
Artist(s) | Tonny Waiman Koo Tadayasu Usuda |
Writer(s) | Soraya Saga |
Composer(s) | Yasunori Mitsuda |
Platform(s) | Nintendo DS |
Release date(s) |
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Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Review scores | |
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Publication | Score |
Famitsu | 32/40 |
GamesRadar | |
RPGamer | 4/5 |
Soma Bringer (Japanese: ソーマブリンガー Hepburn: Sōma Buringā?) is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo DS handheld video game console. The player, controlling one of the eight main characters, explores dungeons and fights enemies in real-time combat across three-dimensional plains from a top-down perspective. Multiplayer functions allow up to three players to participate in exploration and combat. The story focuses on the continent of Barnea: the principle magical energy, Soma, is being disrupted by the arrival of monsters called Visitors, prompting a military group called Pharzuph Division 7 to defeat the Visitors and restore the balance of Soma.
Soma Bringer was the creation of producer and studio co-founder Tetsuya Takahashi. Initially a standard role-playing game before transitioning to action role-playing due to hardware restrictions, the aim was to create an engaging multiplayer experience: this resulted in the gameplay being developed before the story, a reversal of the development style used for earlier Monolith Soft titles. It featured returning staff from Takahashi's earlier titles, including Xeno series writer Soraya Saga, and Chrono series composer Yasunori Mitsuda. Development took approximately two years.