Sly Cooper: Thieves in Time | |
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North American cover art
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Developer(s) | Sanzaru Games |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Bill Spence |
Producer(s) | Glen Egan |
Designer(s) | Mat Kraemer |
Programmer(s) | Jenny Spurlock David Grace Paul Murray |
Composer(s) | Peter McConnell |
Series | Sly Cooper |
Platform(s) | PlayStation 3 PlayStation Vita |
Release | |
Genre(s) | Platform, stealth |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (Vita) 75.80% (PS3) 74.69% |
Metacritic | 75/100 |
Review scores | |
Publication | Score |
1UP.com | C |
Eurogamer | 6.0/10 |
Game Informer | 9.0/10 |
GameSpot | 7.5/10 |
GamesRadar | |
GameTrailers | 8.0/10 |
IGN | 8.0/10 |
Sly Cooper: Thieves in Time is the fourth title of the Sly Cooper series of platform stealth video games. Thieves in Time is available on the PlayStation 3 and PlayStation Vita. Though the original series was developed by Sucker Punch Productions for the PlayStation 2, this game was developed by Sanzaru Games, who had previously ported the original games into high-definition versions for the PlayStation 3. The game was teased in these versions, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation on June 6, 2011.
The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain traveling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam. This game is also a part of Sony's "Cross Buy" initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the PlayStation Vita via the PlayStation Network.
Sly Cooper: Thieves in Time was met with a generally positive critical reception upon release. Most critics praised the varied gameplay, the characters, level design, and the story, and criticized the long load times, and questionable motion controls.
Like previous games in the series, players primarily control Sly Cooper, who must sneak around and navigate various obstacles to help restore the history of the Thievius Raccoonus. Many of Sly's abilities return, such as navigating poles and ropes, jumping across narrow platforms and stealing items from guards. New to this game are costumes earned throughout the course of the game, which give Sly access to new abilities. Examples include a suit of armor that allows Sly to reflect projectiles with a shield, an archery outfit that lets him shoot arrows at targets to create rope lines, and an Arabian pirate-like suit that allows him to slow down time and use a sword to break sturdy objects. These costumes can be taken to previously visited levels to reach secret areas.