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Sucker Punch Productions

Sucker Punch Productions
Subsidiary of Sony Interactive Entertainment
Industry Computer and video games
Interactive entertainment
Founded 1997
Founder Brian Fleming
Headquarters Bellevue, Washington, United States
Products Sly Cooper series (2002–2005)
Infamous series (2009–)
Services Video game development
Owner Sony
Number of employees
~110+
Parent SIE Worldwide Studios
Website Official website

Sucker Punch Productions is an American video game developer founded in 1997 and based in Bellevue, Washington. It was an independent company until August 2011, but has worked exclusively with Sony Interactive Entertainment since 2000. Sony acquired Sucker Punch on August 2, 2011.

In late 1999, Sucker Punch released its first game, Rocket: Robot on Wheels, for the Nintendo 64. After signing a deal with Sony in 2000, the company went on to create the Sly Cooper series for the PlayStation 2 using their proprietary engine SPACKLE (Sucker Punch Animation and Character Kinematics Life Engine).

The company's most recent series, Infamous for the PlayStation 3 and PlayStation 4, heralded a move from level-based games portraying cel-shaded, anthropomorphic animals to a fully streaming sandbox game depicting more realistic-looking humans and protagonists with acrobatic abilities.

The company was founded in 1997 and according to the company's website it "started at the roots of Microsoft, where the co-founders all worked in a variety of productivity and software development applications. All shared a love for video games, yet only one had game development experience." The group decided to leave Microsoft in 1997. The company name came as one of several proposed by the company that they would not have been able to use at Microsoft due to that company's policies.

Co-founder Chris Zimmerman showed the list to his wife for her opinion, and she responded that she did not care "as long as it isn't 'Sucker Punch'". Considering the opinion of a middle-aged woman would be completely contrary to the demographics of their target audience, they selected that name for the company.


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