Siren: Blood Curse | |
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Developer(s) | Project Siren |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Takafumi Fujisawa |
Artist(s) | Isao Takahashi |
Writer(s) | Naoko Sato Keiichiro Toyama |
Composer(s) | Hitomi Shimizu |
Series | Siren |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Survival horror, stealth |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Destructoid | (Rice) 7.5/10 (Chester) 6/10 |
Edge | 8/10 |
Eurogamer | (1-3) 9/10 8/10 |
Famitsu | 36/40 |
GamePro | |
GameSpot | 7/10 |
GameSpy | |
GameZone | 8/10 |
IGN | (5-12) 8.5/10 8.4/10 (1-4) 7/10 |
PSM | |
Variety | (average) |
Siren: Blood Curse, known in Japan as Siren: New Translation (サイレン:ニュー トランスレーション Sairen:Nyū Toransurēshon?), is a survival horror stealth game and the third installment in the Siren game series. Developed for the PlayStation 3 by Project Siren, a development team of SCE Japan Studio, and published by Sony Computer Entertainment, Blood Curse first became available in Japan for the PlayStation 3 on July 24, 2008 whilst it became available on the PlayStation Store in North America and Europe on exactly the same date. It later became available on the PlayStation Store in Australia on October 29, 2008 and for the PlayStation 3 exactly one day later in the same country. It became available for the PlayStation 3 in Europe on October 31, 2008 and on the PlayStation Store in Japan on December 11, 2008.
Blood Curse is a "reimagining" of the first installment in the series, Siren, with many alterations to structure and content, along with most of the gameplay improvements introduced in Forbidden Siren 2. The game follows a cast of interconnected characters as they try to survive a cursed village in a remote area of Japan.
In Siren: Blood Curse, the Link Navigator from previous games is replaced by a series of twelve chronological episodes, each containing parallel and intersecting chapters for different player characters. Each chapter consists of either a cutscene or a mission, the latter being where gameplay mainly takes place.