Siren | |
---|---|
Developer(s) |
SCE Japan Studio Project Siren |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Takafumi Fujisawa |
Artist(s) | Isao Takahashi |
Writer(s) | Keiichirō Toyama Naoko Satō |
Composer(s) | Hitomi Shimizu |
Series | Siren |
Platform(s) | PlayStation 2 PlayStation 3PlayStation 4 |
Release date(s) | |
Genre(s) | Survival horror, stealth |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 72/100 |
Review scores | |
Publication | Score |
Edge | 7/10 |
EGM | 5.33/10 |
Eurogamer | 7/10 |
Famitsu | 32/40 |
Game Informer | 6.25/10 |
GamePro | |
GameSpot | 6.7/10 |
GameSpy | |
GameZone | 7.8/10 |
IGN | 7.7/10 |
OPM (US) | |
Maxim | 6/10 |
Siren (サイレン Sairen?), known as Forbidden Siren in the PAL regions, is a survival horror stealth game developed by SCE Japan Studio and Project Siren, and published by Sony Computer Entertainment for the PlayStation 2 in 2003. The game's plot revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. It was followed by two sequel/remakes and a loose film adaption. On June 14, 2016 it was re-released for the PlayStation 4 which is part of the PS2 on PS4 library with better graphics and trophy support.
Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called shibito, or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack.