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Siren (video game)

Siren
Siren art box.jpg
Developer(s) SCE Japan Studio
Project Siren
Publisher(s) Sony Computer Entertainment
Director(s) Keiichiro Toyama
Producer(s) Takafumi Fujisawa
Artist(s) Isao Takahashi
Writer(s) Keiichirō Toyama
Naoko Satō
Composer(s) Hitomi Shimizu
Series Siren
Platform(s) PlayStation 2 PlayStation 3PlayStation 4
Release date(s)
  • JP: November 6, 2003
  • PAL: March 12, 2004
  • NA: April 20, 2004
  • WW: June 14, 2016 (PSN)
Genre(s) Survival horror, stealth
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 72/100
Review scores
Publication Score
Edge 7/10
EGM 5.33/10
Eurogamer 7/10
Famitsu 32/40
Game Informer 6.25/10
GamePro 4.5/5 stars
GameSpot 6.7/10
GameSpy 4/5 stars
GameZone 7.8/10
IGN 7.7/10
OPM (US) 3/5 stars
Maxim 6/10

Siren (サイレン Sairen?), known as Forbidden Siren in the PAL regions, is a survival horror stealth game developed by SCE Japan Studio and Project Siren, and published by Sony Computer Entertainment for the PlayStation 2 in 2003. The game's plot revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. It was followed by two sequel/remakes and a loose film adaption. On June 14, 2016 it was re-released for the PlayStation 4 which is part of the PS2 on PS4 library with better graphics and trophy support.

Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called shibito, or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.

There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack.


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Wikipedia

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