Forbidden Siren 2 | |
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Developer(s) | Project Siren |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Keiichiro Toyama |
Producer(s) | Takafumi Fujisawa |
Artist(s) | Isao Takahashi |
Writer(s) | Naoko Sato Keiichiro Toyama |
Composer(s) | Kuniaki Haishima |
Series | Siren |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Survival horror, stealth |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 74/100 |
Review scores | |
Publication | Score |
Edge | 7/10 |
Eurogamer | 7/10 |
Famitsu | 35/40 |
GamesMaster | 83% |
GamesTM | 7/10 |
OPM (UK) | 7/10 |
PALGN | 6.5/10 |
Play | 7/10 |
PSM3 | 81% |
VideoGamer.com | 6/10 |
The Sydney Morning Herald | ![]() ![]() ![]() ![]() ![]() |
Forbidden Siren 2, known in Japan as Siren 2 (サイレン2 Sairen Tsū?) is a survival horror stealth game developed by Project Siren and published by Sony Computer Entertainment for the PlayStation 2 in 2006. It is a sequel to 2003's Siren (Forbidden Siren). A film inspired by the game but featuring different plot and characters, Siren, was released that same year.
The game tells the story of several characters who become trapped on Yamijima Island, off the coast of mainland Japan. In 1976, during a blackout, the entire population of the island disappeared without trace or explanation. Twenty-nine years later, in 2005, a journalist is visiting the island to conduct research for an article when the ferry he and a small group of other passengers are on capsizes. Shortly after this, a group of soldiers crash land on the island. The game is played from the perspective of these characters, and out of chronological order, as the protagonists attempt to survive the island's monsters and discover its mystery.
Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called shibito (屍人 shibito?, lit. "corpse people") and the yamibito (闇人 yamibito?, lit. "darkness people")), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.