SimCity | |
---|---|
Official game logo for SimCity 2013
|
|
Genres | Construction and management simulation, city-building |
Developers | Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infrogames, Nintendo EAD, Babaroga, HAL Laboratory, Track Twenty |
Publishers | Electronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing |
Platforms | Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, PlayStation Network, Nintendo DS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum |
First release |
SimCity February 1989 |
Latest release |
SimCity BuildIt December 16, 2014 |
Spin-offs | SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille |
SimCity is an open-ended city-building computer and console video game series originally designed by developer Will Wright. Developed in Orinda, California, it is published by Maxis (now a division of Electronic Arts) and has spawned several different editions that have sold worldwide, with the first game in the series, SimCity, published in 1989. The ongoing success of SimCity has also sparked the release of many other spin-off "Sim" titles, including 2000's The Sims, one of the best-selling computer games.
In every different edition of SimCity, the player is given the task of founding and developing a city from a patch of green land, defining what buildings are constructed via development zones - residential zones for Sims to live in; commercial zones for Sims to shop and have offices within; industrial zones to provide work through factories, laboratories and farms - as well as ensuring their citizens are kept happy through establishing various services and amenities, all while keeping a stable budget. Since SimCity 2000, players are able to define zones by densities - low density for small buildings, medium density for low to mid-sized buildings, and high density for anything up to large tower blocks - while SimCity 2000, SimCity 3000 and SimCity 4 are the only games that allow the player to alter the terrain of the city before building upon it. SimCity's game mechanics are heavily based on 20th-century California development, with each edition featuring similar gameplay elements - players start from an undeveloped greenfield, cars are the default form of transportation, and earthquakes happen - but with some differences in what buildings, disasters and elements of city management are available; SimCity 2000 is the only game to feature Dams that can be used to provide electrical power, while SimCity (2013) allows players to share police and fire services with other cities for a small fee.