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SimCity 3000

SimCity 3000
SimCity 3000 Coverart.png
Cover art for the U.S. version of SimCity 3000
Developer(s) Maxis
Publisher(s) Electronic Arts
Designer(s) Will Wright
Composer(s) Jerry Martin, Marc Russo, Robi Kauker, Anna Karney
Series SimCity
Platform(s) Classic Mac OS, iOS, Linux, Microsoft Windows, Mobile phone
Release January 31, 1999
Genre(s) Construction and management simulation, city-building
Mode(s) Single-player

SimCity 3000 is a city building simulation personal computer game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.SimCity 3000 Unlimited was re-released digitally on GOG.com on July 14, 2016.

There are many changes between SimCity 3000 and its immediate predecessor SimCity 2000. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of SimCity 2000.

The most notable change is the addition of the concept of waste management. In SimCity 3000, garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. Farms and agricultural structures are also introduced, appearing on large light industrial zones in a city with low land value and little pollution. A new zoning density was also added, totaling three densities, compared to SimCity 2000's two. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. All power plants have a life span compared to SimCity 2000, which has power plants that never need to be replaced. The power plants now have to be manually replaced, even if the disaster setting is turned off. Additionally, the water facilities now have a life span.


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