SimCity 2000 | |
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SimCity 2000 cover art
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Developer(s) |
Maxis HAL Laboratory (SNES Version) Genki (N64 Version) Full Fat (GBA Version) |
Publisher(s) |
Maxis Electronic Arts (Current Versions) Black Pearl Software (SNES Version) THQ (PAL SNES release) Sega (Japanese Sega Saturn Release) Artdink (Japanese PlayStation Release) Imagineer (N64 Version) Zoo Digital Publishing (GBA Version) |
Designer(s) |
Will Wright Fred Haslam |
Composer(s) | Sue Kasper Mark Knight (Amiga) |
Series | SimCity |
Platform(s) | Mac OS, DOS, Amiga, Microsoft Windows, Various, SNES, Sega Saturn, PlayStation, N64, GBA, PSN, OS/2, FM Towns, PC-98 |
Release | 1994 (Mac OS, Amiga, DOS) 1995 (SNES, Saturn, Microsoft Windows) 1996 (PlayStation) 1998 (N64) 2003 (GBA) 2008 (PSN) |
Genre(s) |
Simulation City-building game |
Mode(s) | Single player |
Review scores | |
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Publication | Score |
EGM | 6.125/10 (PS1) |
Famitsu | 6/10 (SNES) |
IGN | 7/10 (PS1) |
Maximum | (SAT) |
Next Generation | (SAT, PS1) |
Sega Saturn Magazine | 86% (SAT) |
SimCity 2000 (SC2K) is a city-building simulation video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2. In 1995, SimCity 2000 won "Best Military or Strategy Computer Game" Origins Award.
The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel. SimCity 2000 was a major extension of the concept. It now has a near-isometric dimetric view (similar to the earlier Maxis-published A-Train) instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways.
New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population.