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SimCity (2013)

SimCity
SimCity 2013 Limited Edition cover.png
Limited Edition cover art
Developer(s) Maxis
Publisher(s) Electronic Arts
Producer(s) Kip Katsarelis
Jason Haber
Designer(s) Ocean Quigley
Stone Librande
Composer(s) Chris Tilton
Series SimCity
Engine RenderWare
Platform(s) Microsoft Windows
OS X
Release Windows
  • NA: March 6, 2013
  • EU: March 7, 2013
  • AU: March 7, 2013
  • JP: March 7, 2013 (2013-03-07)
  • UK: March 8, 2013
OS X
  • WW: August 29, 2013
Genre(s) Simulation
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 63.82%
Metacritic 64/100
Review scores
Publication Score
CVG 6.8/10
Destructoid 4/10
Eurogamer 4/10
Game Informer 6.5/10
Game Revolution 3.5/5 stars
GameSpot 5.0/10
GamesRadar 3/5 stars
GameTrailers 8.0/10
IGN 7.0/10
Joystiq 2.5/5 stars
PC Gamer (US) 69/100
Polygon 6.5/10
The Guardian 2/5 stars
The Daily Telegraph 2/5 stars
Aggregate score
Aggregator Score
Metacritic 61/100

SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis, a subsidiary of Electronic Arts. Released for Microsoft Windows in early March 2013, it is the first major installment in the SimCity series since the release of SimCity 4 a decade prior. An OS X version was released on August 29, 2013.

The game is considered to be a reboot of the SimCity series. Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. SimCity uses a new engine called GlassBox, allowing for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's use of a persistent Internet connection, with which it stores saved games and allows players to share resources.

Prior to release, SimCity received positive reviews; however, the game's launch was met with negative reception as a result of widespread technical and gameplay problems related to the mandatory use of a network connection to play and save game data. These issues included network outages, problems with saving progress and difficulty connecting to the game's servers. As a result, some reviewers were unable to review the game, labeling the launch as a "disaster" and the game as "unplayably broken", urging players to avoid purchasing the game until the issues were resolved.


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