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Silent Hill: Downpour

Silent Hill: Downpour
Silent Hill Downpour box art.jpg
European box art
Developer(s) Vatra Games
Publisher(s) Konami Digital Entertainment
Producer(s) Devin Shatsky
Tomm Hulett
Jeremy Airey
Designer(s) Brian Gomez
Writer(s) Devin Shatsky
Tomm Hulett
Tom Waltz
Composer(s) Daniel Licht
Series Silent Hill
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • NA: March 13, 2012
  • EU: March 30, 2012
  • AU: April 5, 2012
  • JP: November 8, 2012
Genre(s) Survival horror
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (X360) 66.61%
(PS3) 66.58%
Metacritic (X360) 68/100
(PS3) 64/100
Review scores
Publication Score
1UP.com C-
Destructoid 8/10
EGM 7.5/10
Eurogamer 6/10
Game Informer 7/10
Game Revolution 2/5 stars
GameSpot 7.5/10
GamesRadar 7/10
GameTrailers 5.2/10
IGN 4.5/10
Joystiq 3.5/5 stars
OPM (UK) 6/10
OXM (US) 7.5/10
OXM (UK) 7/10
X-Play 2.5/5 stars

Silent Hill: Downpour (サイレントヒル ダウンプア Sairento Hiru Daunpua?) is a survival horror video game developed by Vatra Games and published by Konami Digital Entertainment. The seventh installment in the Silent Hill video game series, Downpour was released in March 2012. Set in the series' multiverse, which consists of reality and an alternate dimension whose form is based on the series' eponymous fictitious American town, Silent Hill: Downpour centers on Murphy Pendleton, a prisoner who enters the town, periodically entering the alternate dimension, and unlocks personal repressed memories. The game uses a third-person view and can be played in 3D.

Silent Hill: Downpour had received mixed reviews from gaming critics.

The objective of Silent Hill: Downpour is to guide prison inmate Murphy Pendleton from a third-person view through the monster-filled town of Silent Hill, after the transport vehicle carrying him crashes there. Gameplay focuses on exploration, puzzle-solving, and combat.Side quests involving the inhabitants of the town also appear in the game. The player can shape Murphy's character through several moral choices presented throughout the game, by allowing him to act on or refuse opportunities to save non-player characters. For combat, he can only carry one melee weapon, which will gradually deteriorate and break. Firearms and ammunition are scarce, and Murphy has difficulty aiming a firearm. As his "health" (a measure of the amount of damage he can endure before 'dying') declines, his clothes take on a bloodied and torn appearance to reflect this. The game features a real-time weather system, in which rainfall will periodically occur; during this time, monsters appear more frequently and stronger.


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Wikipedia

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