Silent Hill: Downpour | |
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European box art
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Developer(s) | Vatra Games |
Publisher(s) | Konami Digital Entertainment |
Producer(s) | Devin Shatsky Tomm Hulett Jeremy Airey |
Designer(s) | Brian Gomez |
Writer(s) | Devin Shatsky Tomm Hulett Tom Waltz |
Composer(s) | Daniel Licht |
Series | Silent Hill |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (X360) 66.61% (PS3) 66.58% |
Metacritic | (X360) 68/100 (PS3) 64/100 |
Review scores | |
Publication | Score |
1UP.com | C- |
Destructoid | 8/10 |
EGM | 7.5/10 |
Eurogamer | 6/10 |
Game Informer | 7/10 |
Game Revolution | |
GameSpot | 7.5/10 |
GamesRadar | 7/10 |
GameTrailers | 5.2/10 |
IGN | 4.5/10 |
Joystiq | |
OPM (UK) | 6/10 |
OXM (US) | 7.5/10 |
OXM (UK) | 7/10 |
X-Play |
Silent Hill: Downpour (サイレントヒル ダウンプア Sairento Hiru Daunpua?) is a survival horror video game developed by Vatra Games and published by Konami Digital Entertainment. The seventh installment in the Silent Hill video game series, Downpour was released in March 2012. Set in the series' multiverse, which consists of reality and an alternate dimension whose form is based on the series' eponymous fictitious American town, Silent Hill: Downpour centers on Murphy Pendleton, a prisoner who enters the town, periodically entering the alternate dimension, and unlocks personal repressed memories. The game uses a third-person view and can be played in 3D.
Silent Hill: Downpour had received mixed reviews from gaming critics.
The objective of Silent Hill: Downpour is to guide prison inmate Murphy Pendleton from a third-person view through the monster-filled town of Silent Hill, after the transport vehicle carrying him crashes there. Gameplay focuses on exploration, puzzle-solving, and combat.Side quests involving the inhabitants of the town also appear in the game. The player can shape Murphy's character through several moral choices presented throughout the game, by allowing him to act on or refuse opportunities to save non-player characters. For combat, he can only carry one melee weapon, which will gradually deteriorate and break. Firearms and ammunition are scarce, and Murphy has difficulty aiming a firearm. As his "health" (a measure of the amount of damage he can endure before 'dying') declines, his clothes take on a bloodied and torn appearance to reflect this. The game features a real-time weather system, in which rainfall will periodically occur; during this time, monsters appear more frequently and stronger.