Shenmue | |
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![]() North American cover art
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Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) |
Yu Suzuki Keiji Okayasu |
Producer(s) | Yu Suzuki Toshihiro Nagoshi |
Designer(s) | Yu Suzuki |
Writer(s) | Yu Suzuki Masahiro Yoshimoto |
Composer(s) |
Takenobu Mitsuyoshi Ryuji Iuchi Takeshi Yanagawa Osamu Murata Yuzo Koshiro |
Series | Shenmue |
Platform(s) | Dreamcast |
Release date(s) | |
Genre(s) | Action-adventure, role-playing, life simulation,social simulation |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 89% |
Review scores | |
Publication | Score |
1UP.com | A+ |
CVG | ![]() ![]() ![]() ![]() ![]() |
Edge | 8/10 |
EGM | 26/30 |
Eurogamer | 9/10 |
Famitsu | 33/40 |
Game Informer | 6/10 |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7.8/10 (US) 8.1/10 (UK) |
GameSpy | 8.5/10 |
GameTrailers | ![]() ![]() ![]() ![]() ![]() |
IGN | 9.7/10 |
DC-UK | 10/10 |
Gaming Age | A- |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
Official Dreamcast Magazine (UK) | 10/10 |
Official Dreamcast Magazine (US) | 10/10 |
Award | |
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Publication | Award |
Japan Media Arts Festival | Excellence Prize for Interactive Art |
Shenmue (シェンムー 一章 横須賀 Shenmū Isshō: Yokosuka?, "Shenmue Chapter 1: Yokosuka") is an open-world action-adventure video game developed by Sega AM2 and published by Sega for the Dreamcast on 29 December 1999 in Japan and late 2000 in other territories. Directed, written and produced by Yu Suzuki, it is the first game in the Shenmue series, which Suzuki plans to span at least four games.
Shenmue consists of open-world 3D environments interspersed with brawler battles and quick time events. The game's detail was considered unprecedented at the time, including a day-and-night system, variable weather effects, non-player characters with daily schedules, numerous interactive objects, and various minigames. The player controls martial artist Ryo Hazuki as he sets out in revenge for the murder of his father in 1980s Yokosuka, Japan.
After developing several successful Sega arcade games, including Hang-On (1985), Out Run (1986) and Virtua Fighter (1993), Suzuki wanted to create a longer experience. AM2 began work on a role-playing game for the Sega Saturn set in the Virtua Fighter world. In 1997, development moved to the Dreamcast and the Virtua Fighter connection was dropped. Shenmue became the most expensive video game ever developed at the time, with an estimated production and marketing cost of $47 to $70 million USD, though the development also covered some of Shenmue II (2001).