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Second Sight (video game)

Second Sight
Second Sight cover.png
Developer(s) Free Radical Design
Publisher(s) Codemasters
Director(s) Rob Letts
Producer(s) Martin Wakeley
Artist(s) Karl Hilton
Writer(s) David Doak
Andrew Lawson
Composer(s) Graeme Norgate
Christian Marcussen
Platform(s) GameCube, PlayStation 2, Xbox, Microsoft Windows
Release GameCube, PlayStation 2 & Xbox
  • EU: 3 September 2004
  • NA: 21 September 2004
Microsoft Windows
  • EU: 4 February 2005
  • NA: 18 February 2005
Genre(s) Action-adventure, stealth
Mode(s) Single-player
Review scores
Publication Score
GC PC PS2 Xbox
Edge 7/10 N/A 7/10 7/10
EGM 6.5/10 N/A 6.5/10 6.5/10
Eurogamer N/A 6/10 N/A 8/10
Game Informer 8.5/10 N/A 8.5/10 8.5/10
Game Revolution N/A N/A C N/A
GameSpot 7.5/10 7.3/10 7.5/10 7.5/10
GameSpy 4/5 stars 4/5 stars 4/5 stars 4/5 stars
GameZone N/A 7.5/10 8.6/10 N/A
IGN 7.9/10 7.5/10 7.9/10 7.9/10
Nintendo Power 4.7/5 N/A N/A N/A
OPM (US) N/A N/A 4/5 stars N/A
OXM (US) N/A N/A N/A 8/10
PC Gamer (US) N/A 65% N/A N/A
Detroit Free Press N/A 4/4 stars N/A N/A
The Sydney Morning Herald N/A N/A 4/5 stars N/A
Aggregate score
Metacritic 77/100 73/100 76/100 75/100

Second Sight is an action-adventure stealth video game developed by Free Radical Design and published by Codemasters for GameCube, PlayStation 2, Xbox and Microsoft Windows. The storyline follows an American parapsychology researcher in his attempts to recover his memory about his past and a mission he undertook with a specialist taskforce of the U.S. Marines, all while trying to understand his new mental powers and why he has them.

In Second Sight, players control the protagonist, Dr. Vattic, through a series of levels, moving and controlling his actions through a third-person perspective, though there are moments when they either can operate in or be switched to a first person viewpoint (such as crawling through a vent, for example). The game features gun combat with a variety of pistols, sub-machine guns, assault rifles, and sniper rifles, featuring a lock-on ability with the flexibility of being able to manually aim a reticle to specific parts of an enemy for better accuracy. In addition to guns, players can use cover, and can perform hand-to-hand combat if they get close enough to an enemy to do so. However, much of the game emphasizes the use of stealth to get around enemies rather than brute force, along with minor puzzle-solving. If the player is spotted when trying to be stealthy, an alarm mode is triggered which increases the number of enemies in the section of a level they are currently in, whose goal is to search for and eliminate the player unless they can avoid and hide from them until the alarm is cancelled. Along with an array of conventional weapons to use, Vattic unlocks a variety of psionic abilities to supplement his abilities, of which the majority are meant to be used in either being defensive, avoiding detection or healing wounds.

The game takes place between various locations in the United States and Siberia, including: a training base in Germany; the village of Dubrensk, the Huvat Plateau, and a secret cold-war research facility within Siberia; a medical research facility in the Virginia, an asylum in the Vermont, a tenements block in Queens, New York, and the headquarters of the NSE in the New Jersey.


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