Second Sight | |
---|---|
Developer(s) | Free Radical Design |
Publisher(s) | Codemasters |
Director(s) | Rob Letts |
Producer(s) | Martin Wakeley |
Artist(s) | Karl Hilton |
Writer(s) | David Doak Andrew Lawson |
Composer(s) |
Graeme Norgate Christian Marcussen |
Platform(s) | GameCube, PlayStation 2, Xbox, Microsoft Windows |
Release |
GameCube, PlayStation 2 & Xbox Microsoft Windows |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Review scores | ||||
---|---|---|---|---|
Publication | Score | |||
GC | PC | PS2 | Xbox | |
Edge | 7/10 | N/A | 7/10 | 7/10 |
EGM | 6.5/10 | N/A | 6.5/10 | 6.5/10 |
Eurogamer | N/A | 6/10 | N/A | 8/10 |
Game Informer | 8.5/10 | N/A | 8.5/10 | 8.5/10 |
Game Revolution | N/A | N/A | C | N/A |
GameSpot | 7.5/10 | 7.3/10 | 7.5/10 | 7.5/10 |
GameSpy | ||||
GameZone | N/A | 7.5/10 | 8.6/10 | N/A |
IGN | 7.9/10 | 7.5/10 | 7.9/10 | 7.9/10 |
Nintendo Power | 4.7/5 | N/A | N/A | N/A |
OPM (US) | N/A | N/A | N/A | |
OXM (US) | N/A | N/A | N/A | 8/10 |
PC Gamer (US) | N/A | 65% | N/A | N/A |
Detroit Free Press | N/A | N/A | N/A | |
The Sydney Morning Herald | N/A | N/A | N/A | |
Aggregate score | ||||
Metacritic | 77/100 | 73/100 | 76/100 | 75/100 |
Second Sight is an action-adventure stealth video game developed by Free Radical Design and published by Codemasters for GameCube, PlayStation 2, Xbox and Microsoft Windows. The storyline follows an American parapsychology researcher in his attempts to recover his memory about his past and a mission he undertook with a specialist taskforce of the U.S. Marines, all while trying to understand his new mental powers and why he has them.
In Second Sight, players control the protagonist, Dr. Vattic, through a series of levels, moving and controlling his actions through a third-person perspective, though there are moments when they either can operate in or be switched to a first person viewpoint (such as crawling through a vent, for example). The game features gun combat with a variety of pistols, sub-machine guns, assault rifles, and sniper rifles, featuring a lock-on ability with the flexibility of being able to manually aim a reticle to specific parts of an enemy for better accuracy. In addition to guns, players can use cover, and can perform hand-to-hand combat if they get close enough to an enemy to do so. However, much of the game emphasizes the use of stealth to get around enemies rather than brute force, along with minor puzzle-solving. If the player is spotted when trying to be stealthy, an alarm mode is triggered which increases the number of enemies in the section of a level they are currently in, whose goal is to search for and eliminate the player unless they can avoid and hide from them until the alarm is cancelled. Along with an array of conventional weapons to use, Vattic unlocks a variety of psionic abilities to supplement his abilities, of which the majority are meant to be used in either being defensive, avoiding detection or healing wounds.
The game takes place between various locations in the United States and Siberia, including: a training base in Germany; the village of Dubrensk, the Huvat Plateau, and a secret cold-war research facility within Siberia; a medical research facility in the Virginia, an asylum in the Vermont, a tenements block in Queens, New York, and the headquarters of the NSE in the New Jersey.