Scribblenauts | |
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Scribblenauts Game Cover for Nintendo DS
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Developer(s) | 5th Cell |
Publisher(s) |
Warner Bros. Interactive Entertainment |
Director(s) | Jeremiah Slaczka |
Producer(s) | Joshua Billeaudeau Kirsten Gavoni |
Designer(s) | Matt Cox |
Programmer(s) | Marius Fahlbusch |
Artist(s) | Edison Yan |
Composer(s) | David J. Franco |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Emergent, puzzle, action |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 79.08% |
Metacritic | 79/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
Eurogamer | 7/10 |
G4 | 4/5 |
GameSpy | |
IGN | 8.7/10 |
Scribblenauts is an emergent puzzle action video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo DS. The game was released on September 15, 2009 in North America, September 30, 2009 in Australia, October 9, 2009 in Europe and on January 27, 2011 in Japan as Flash Puzzle: Maxwell's Mysterious Notebook (ヒラメキパズル マックスウェルの不思議なノート Hirameki Pazuru: Makkusuweru no Fushigi na Nōto?) by Konami. It is the third Nintendo DS video game made by 5th Cell, the first two being Drawn to Life and Lock's Quest. The objective of Scribblenauts, as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions.
Jeremiah Slaczka, creator and director of Scribblenauts, envisioned the game as a combination of solving life situation puzzles alongside Mad Libs. His vision was brought to realization through the "Objectnaut" engine created by 5th Cell's technical director, Marius Fahlbusch. Objectnaut allowed for a data driven approach, and a significant portion of the development time was spent researching nouns and their properties, and categorizing them into the Objectnaut database. This, along with the simple art designs of 5th Cell's Edison Yan, allowed for the team to easily add new words to the database without expending much effort to program new behavior.