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Lock's Quest

Lock's Quest
Lock's Quest.jpg
Developer(s) 5th Cell
Digital Continue (Remaster)
Publisher(s) THQ
THQ Nordic (Remaster)
Director(s) Jeremiah Slaczka
Designer(s) Jeremiah Slaczka
Composer(s) David J Franco
Platform(s) Nintendo DS, Microsoft Windows, PlayStation 4, Xbox One
Release Nintendo DS
  • NA: September 8, 2008
  • AU: September 25, 2008
  • EU: September 26, 2008
  • JP: February 19, 2009
Microsoft Windows, PlayStation 4, Xbox One
  • WW: May 30, 2017
Genre(s) Real-time strategy, Tower defense
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 83%
Metacritic 81%
Review scores
Publication Score
1UP.com A-
Eurogamer 7/10
GameSpot 8/10
GameZone 9/10
IGN 8.6/10
Nintendo Power 7/10
Nintendo World Report 7/10

Lock's Quest is a real-time strategy video game developed by 5th Cell and published by THQ. It is 5th Cell's second Nintendo DS game. It was released in North America on September 8, 2008, in Europe on September 26, 2008 and in Australia on September 25, 2008.

On January 6, 2017, the German game ratings board Unterhaltungssoftware Selbstkontrolle (USK) rated Lock's Quest for PlayStation 4, Xbox One, and PC which indicated that the publisher was developing a port for the game. and on 16 February 2017, THQ Nordic officially announced that they were developing a remaster for Lock's Quest scheduled for May 2017 for PlayStation 4, Xbox One and PC with development by Digital Continue.

Lock's Quest is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS's bottom screen. Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defenses, which consist of walls, towers, cannons, machines, and traps. Once the Build phase ends, the Battle phase begins.

The game is set in a kingdom, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a truly remarkable property of source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom.

Seeking vengeance upon the King, Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom. A war ensued, with heavy casualties on both sides. Eventually, two kingdom archineers, Kenan and Jacob, infiltrated Agony's fortress. The exact nature of the events that happened therein are not revealed until the end of the game - all that is known, at first, is that Agony was defeated, and Jacob was missing, presumed dead. Kenan, now a hero, took up the position of Chief Archineer.

The game itself begins some years after the events above. We are introduced to Lock, a young man living in a coastal village, along with his sister, Emi, and grandfather, Tobias. When this village (and indeed the entire kingdom) is attacked by a new army of clockworks, under a new Lord Agony, Lock enlists as an archineer and helps to fight the clockworks. After a long time, the Kingdom force prevails and the new Agony is defeated. At the climax of the plot, it is revealed that the new Lord Agony is none other than Jacob. Long ago, when Jacob reached Agonius' chamber, he found Agonius a frail and broken man. He also found the young Lock, who was himself clockwork, the greatest creation of Agonius. Jacob took Lock and raised him as a human, under the guise of Tobias. He created Emi, who is also clockwork, and the village in which Lock was raised.


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